Thanks for your patience! Those reminders really ease the pressure when I'm grinding through renders or whatever
InvaderGary
Creator of
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Judging by your comments I can tell exactly when you gave up. While I don't like that exposition dump either, and whish I handled it better, you're not considering the fact that I'd written nothing before this game, it's growing pains.
It's a vastly premature time to not only give up, but cast judgment on the whole game. Reread your original comment and tell me it's not overly harsh and implicative of the entire project rather than your reaction to a sloppily written section within the first 5 minutes of the game.
I'd encourage you actually get back into it. You only seem to be focusing on world building and are completely dismissive of any other areas to explore. There's a reason this game has so many lovers, it's because they actually played it and got invested in other areas rather than malding at the first 2% of the first episode in a several episode-long project.
Nope. This particular point check is entirely inconsequential. I'm hoping I remember to add a feature where the game indicates whose points are being checked when ever it checks for points. I didn't think about how this specific check looks when you fail it seeing as it's a Grace check but she's nowhere to be seen.
Also, I didn't know anything about coding when I started making this game so I have some bad habits like using Magic Numbers, but I think that point check with Grace is quite harsh. I can't see at a glance specifically how hash it is due to my amateurish coding.
They'd already done a huge writeup in a standalone comment. You've even replied to it.
They then went back down here to reply to someone who was having second thoughts and wrote another huge ass comment doubling down and doing everything they can to turn them away from the game.
That's the difference, they already had their standalone comment airing their grievances. Coming down here to push someone further away for no reason just feels needlessly spiteful.
Not on the main menu, but there is one in-game. It'll tell you when it becomes available and how to access it.
I didn't add one to the main menu because there's just a tiny bit of malleability to the scenes that are pertinent to the playthrough, such as characters referencing previous choices and also plan some that'll slightly alter appearances and stuff.
I thought it'd be corny or awkward to include a main menu replay that either railroads you into one canon, or just goes with whatever you last chose when you played the game.
Don't laugh, but I genuinely don't remember and can't even find out through research. The license provider's site has been down for a long time so I can't even check their records. It's also come to light that the license provider I used at the time might have actually been an illegitimate scam company.
What I can tell you by checking the source .wav's metadata is that the song is probably called The Lie Of The Land, the audio file was also encoded in November 2016.
I'm sorry but that's all the information I can find.
Wait, are you for real? Gotta know because everything seemed right to me.
I double-checked and the post is marked as:
Long-form discussion
Postmortem:
- Share what went right, what went wrong, and anything else you learned after completing a project.
Barring the semantics of "completing a project", I feel like that's the right choice.
Also, when posting, before the body of text it reads "You've tagged your post as long-form. Remember that long-form posts are not for changelogs, updates, or announcements. Use this post to talk about your process and how it relates to the chosen topic, or change your post type."
Are you sure this post ended up in the wrong place? Just because you say there's an actual channel for my developer blogs, but I can't see how this isn't it.
On android, yes, unfortunately.
Android saves go completely within the app's data, which is lost upon uninstallation. There's a workaround on my part, but I haven't gotten to figuring it out yet. I'd need to thoroughly investigate Android file access to make sure I know how to code it. But it's on my to-do list.
If you're on desktop, then your saves will be fine.
Regarding the minigame:
I think it's a lose/lose situation. If I implement your suggestion, the player would still need to loop if their mistake occurred after the correct point. As it stands, I think the fast-forward button is the best solution. I may look into making the fast forward a little quicker.
Nope. You're missing a trigger for one of the girls. (Grace, in this instance.)
You don't have enough points with her to get a little bonus interaction at that moment.
I don't want to make consequences for point checks overly harsh because some choices can be a little esoteric, so you're not missing anything critical, and you're certainly not necessarily on your way to losing Grace's route.
But you've got some room to get more points with her.
As far as I can tell, by fixing and preventing this bug from ever ocurring again, the game kinda half sees you as having played the game, and half sees you as never having played the game.
You can keep the saves, but that won't change anything. Outside of individual saves, you should have a file called "persistent" in your save folder. That's the file that keeps your settings, what dialogue you've seen etc.
I've gotten reports that the game has forgotton what dialogue you've seen, so you'll want to enable "unseen text" in the preferences to force skipping. Also, if you're on pc/mac, you can right click the skip button and you'll jump to the next choice, which is even faster.
Yes, It's a really stupid bug that I genuinely don't take the blame for. It's some ren'py crap I had no way of seeing coming.
Start a new game, the bug manifests in weird ways, including making choices for you, changing your stats, and jumping around the script randomly.
Even if your save seems fine, it's not worth the risk. It's an incredibly serious and destructive bug and I wish I could undo the damage that has already been done to existing saves, but I can't.
I can say with ~90% certainty that it won't happen again for future updates.
