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Really Spooky

51
Posts
2
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A member registered Aug 07, 2024 · View creator page →

Creator of

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How dare itch.io hide this gem from me. Even tho the game didn't have any real gameplay, the experience and the little details were amazing: the satirical text, datacenter stats, draining river and changing landscape. This was crafted with passion and love (well, in this case maybe a bit of hate). I fully believe this game succeeded in what it was trying to achieve.

This was fun. Felt almost like letting auto-complete run wild. The final sentences and the situations were pretty hilarious, had a good laugh.

Don't worry, corporate will just wait for supply chain attack

Thanks for playing, but if you keep having fun, we will never hit a profit record this year. Think about the shareholders :(

Great game! The audio glitching out effect was pretty cool (if that was intentional, maybe the audio engine started dying at an interesting time).

This is the most creative idea I have seen and it is masterfully implemented. The levels were amazing, really liked how verticality was used, made for some cool strategies.

The atmosphere was great, it felt uneasy, almost apocalyptic. I believe the gameplay was well-paced and mechanics were introduced rather smoothly, but I wish game was a little longer. I found the ending pretty abrupt, considering the door and key was just introduced.

Coming to a set of 10 rating options, Stanley chose the one on the right.

Cool game, the narrator was probably the best addition.

Really clever idea and I believe well executed. The Task Manager segment also hit close to home, good job on that too lol.

Peak comedy, but how dare you assume that our leader only has a 66Mhz CPU? In North Korea, 100Thz is the norm.

This could actually be a very good game when it will be expanded upon. I found selling correct stuff and calculating change really cool.

The Blender number transitions were diabolical + incredible storyline.


I would have Liked, Subscribed and Shared, but then I realised a critical flaw with the game. You couldn't Like, Subscribe and Share. I am very dissappointed. I will proceed to spent the rest of my day crying in bed. (jk)

The driving is fun, but definitely a bit overtuned xd. That car's 0-60 is probably less than a second.

Your Honor, I didn't lose 6 ants, I found 6 defensive strategies that don't work. On a more serious note, artstyle is really good and I liked that you can move your ants around, instead of them being static defenses.

Absolute cinema, really like that the pop-ups appear on other pop-ups xd. Microslop would be proud.

Just replayed it and got a highscore 230, which is more than double my last one. So it definitely was a skill issue on my end lol

Despite this not being a combat game I enjoyed tossing items at monsters and the dynamic music was a nice touch. Also the art was charming in a way. Well done!

Really good take on the theme and the environment artwork is insane.

So, only after the match I realised you can gain time by melting captured pieces ._. (So that's why the AI was gaining time after capturing). Looking back that was probably a better way to win than flagging the AI in the endgame. Still a solid game tho!

This game plays like a proper card game and is well-polished. Just wish there would be more ways to delay death (or it could be a skill issue).

It's so simple, but the multitasking can really get to you. Also the transition shader was pretty cool!

This game made me question my sanity and perception of time. 10/10

Fun gameplay and polished visuals. Good job!

Cool, I liked the combat.

Simple and could have potential. The main issue for me is the ambiguous controls for some minigames. Even though an explainer icon is displayed (WASD + Spacebar), the minigame (for example the button masher or drum one) can only be completed with Spacebar. I recommend that only the spacebar icon should be displayed for these.

Didn't expect to play a game jam submission for more than 15 minutes, this was pretty good. I also really liked that music instruments change then you go into different biomes, cool detail.

Fun, just don't ask how many seals were sacrifised in ze gauntlet.

A simple, but fun platformer.

Cool little Rock-Paper-Scissors type game. I believe that if the projectiles were speeding up as the game progressed it would be more tense. Apart from that the visuals and music were fitting, the core gameplay loop is easily understandable, but still can be expanded.

Thanks for playing! I will probably add a bit more polish after the Game Jam ends.

This is really well made!

A very solid game. Good idea and execution.

Well, that escalated quickly, anyway, had a blast playing it! although I wish the progression was a bit slower.

I was not ready for this. 10/10 game.

10/10 Gunplay

I believe this was made in Scratch (correct me if I am wrong), which is surprising given how responsive it feels. You have done a great job!

You guys did a great job!

Nice game, had fun with it! Just wish some mechanics were explained better.

Reached Day 29 and then lost, sad. Cool game tho!

Game begins to lag really bad after 160m. Apart from that this game is REALLY FUN.