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Reality Shift Games

25
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A member registered Oct 21, 2019 · View creator page →

Creator of

Recent community posts

https://forum.yoyogames.com/index.php?threads/mirror-sprite-with-code.52212/

Just flip the sprite, if it's drawn well it should be symmetric.

Helltaker doesn't run on ChromeOS. If you own the device fully you could enable the linux VM and give it a shot anyway

All the downloads are clearly labeled and this game does not support chromeOS

Just run the EXE from the download

Chromebooks are extremely difficult to write traditional software for and are too compartmentalized for something like desktop goose to work

Would you consider the font being present with credit and license disclaimers alongside the other game files in a github repository a violation of the license? I like to make my games opensource when I can, but I don't want to violate anyone's license

His code is open source under the MIT Free Software License. https://github.com/SebLague/Hydraulic-Erosion

For business inquiries his business email is available on his YouTube channel's about page: https://www.youtube.com/c/SebastianLague/about

Hey, how do you capitalize that, discord won't let me send you a request. Beautiful Lo-Fi by the way

Hey, I mostly specialize in programming and general in-engine stuff but tend to struggle with art and audio. I work in unity and my timezone is PST. but my schedule is decently flexible. I'd prefer to communicate through text or voice in Discord and send files with GitHub or Unity Collab. I'm 14 if that's a dealbreaker for anyone.

It's the way the jump seems to not react at all and feels way too smooth. As for screen response, you may want to look at using Lerp on the camera movement, Brackeys has a great tutorial on it. One way I could think of to tweak the jump would be to make it a little bit higher, and to make the jump height increase a little bit when the button is held like it does in the mario games and many other platformers. Best of luck!

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That was part of my original concept, but I had to scrap it due to time constraints.

I may come back and rework the game to include that and a range limit on the gun later.

The physics are really wonky. Wall climbing and jumping are really inconsistant and the weird way the screen responds when moving is really jarring.  I also feel like the jump could be a bit higher or respond to a held press like in most platformers.

Goodness gracious this is FANTASTIC. Everything is beautifully executed and the jokes are top notch. 10/10