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A member registered Oct 07, 2019

Recent community posts

Tested and am just thrilled this bug has been squashed.

It works just fine if every outfit is only assigned one Actor to have a unique appearance, and unique costume entries do not interfere with one another (such as an entry for 'Robe' on Actor1, 'Leather_Armor'  on Actor1, 'Heavy_Armor on Actor2). The only issue comes up when 'Robe' (or any other armor) is given custom appearance for more than 1 actor.

Also, thank you for yet another quick response on bugs! Always impressive how quickly you respond and repair/add to your plugins.

I've been doing some testing, and if more than one actor is listed in any set category, the project crashes at launch. "Unexpected token , in JSON at position 162". So currently I can't use a set to change the appearance of more than 1 actor.

So that is on the roadmap for this plugin? That is wonderful news, happy to purchase and thrilled to use. There were a couple of options out there, but some no longer seem to function with the latest RMMV updates, and others that change all actor graphics (sprite, battler, face) use script calls where you must specify each actor in a notetag on each armor. Yours causes so much less clutter, and if faces are planned, I will just use placeholder graphics in the meanwhile.

Also, thank you for the incredibly quick response! I've been beating the horse dead trying to get the right plugin for my game ready, so much so that I ended up putting off everything else and driving myself a little crazy.

Is there any way we can get this to change Actor face as well? The plugin is neat, but I'm rather disappointed it doesn't go all the way, as far as Actor graphics go.