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BRaiNDED

8
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A member registered 68 days ago · View creator page →

Creator of

Recent community posts

No worries all good, I'll be on the lookout for more feedback. Check out the latest update there's some changes you talked about in there!

More updates are on the way 🤘🏻

Absolutely amazing feedback thank you so much! Some of these things I am in the process of addressing but others are still in the To Do list.

If you're interested I would love to have you in the new discord I just created. Having players like you is invaluable, you can join here - https://discord.gg/VAwhGE8pv

Thanks again!

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Dude you're my MVP right now, thank you for the heads up this has been corrected. I need to stop uploading patches at 2am...

Your feedback and bug reports have been insanely valuable, I actually just set up a dedicated Discord server for the game so I can track feedback and early builds more cleanly. If you're down, I would love to chat more as you play - https://discord.gg/zXDEP8Kaq

Either way, thanks again for the report!

Thank you again for reporting this, it was a side effect of some work im doing on the visual overhaul but this has been fixed now!

So all % based upgrades are multiplicative, not additive.

For example:

If you had a crit chance of 10% and got a +20% upgrade you would now have 12% (multiplicative), not 30% (additive)

I hope that makes sense. You can always check your stats on the pause menu as well if you ever want to see how the numbers get affected after an upgrade.

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Thank you so much for the feedback I will look into that bug asap! 

Keep an eye out for future updates. I will definitely add more over time.

Update: both bugs have been fixed, check out the devlog!

Glad to hear you're enjoying the game, and thank you for the bug reports! I just recently did a big refector so I'm still on the hunt for issues, but I'll get these fixed up asap. Keep an eye on the page for updates!

Thank you so much, this really means a lot!

The slow-down mechanic was completely intentional for exactly that reason so I'm really glad it came across as a feature and not a bug. 

I was also super happy to hear the augment system felt well thought out, that was probably the most work to balance. Hope you keep enjoying it!