My biggest gripe about this game is that there isn't a full release yet! The art is great-- definitely one of my favorite games stylistically that I've played in a long time. I love the lighting, the fireflies, the enemy designs, everything!
The gameplay loop is good, and you unlock new things nearly every run (or optionally save up, which never took more than 2-3 runs ime), so it never feels like a slog, which can be difficult to achieve for games in this genre. And I feel like it does a good job of the "meaningful upgrades" mentioned in the description, because almost all of them made a noticeable impact on the next run!
A few things I noticed:
- Balance-- do the crystals scale / the math on crystal upgrades work like they should? I bought those upgrades in line with when I bought the gold, generally, and for 80% of the game I always had way more than enough crystals. Then the last sword upgrade, it was a slog to get them. So very minor note on that. Definitely might just be me.
- +1 on the weak points issue, which already seems to be in the works to fix
- The fullscreen worked very well for me just fyi (Firefox on Linux).
- The corridor coin finding mechanic is very, very cool when paired with how the 2.5D scenes work! However, it does make movement through the corridors feel a bit repetitive and frustrating, having to stop every few feet to look around and click each one. It does make them feel more like 'special treasure', but it does get old after a while. My first thought was, it would be more enjoyable if you could hover over them to collect them like regular coins (or at least hold down click instead of having to click each time). This way, the player still has something to keep them entertained while walking through the corridors; looking around to hunt for the coins, while reducing the annoyances. Since this could be a little too easy, arguably, perhaps it could be locked behind a midgame upgrade? I feel like this would make playing the game feel better, and make the speed upgrade in particular feel better as well!
- This is more of a selfish hope on my part, but in the full release, I would love to see some visually distinct other areas / biomes of this magic forest! Just to have more of this very pretty 2.5D style to explore.
Overall, this prototype has some excellent bones, and I'm really looking forward to seeing where this goes! Thank you for sharing your game!