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reads_things

18
Posts
30
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A member registered Feb 04, 2020

Recent community posts


My biggest gripe about this game is that there isn't a full release yet! The art is great-- definitely one of my favorite games stylistically that I've played in a long time. I love the lighting, the fireflies, the enemy designs, everything!

The gameplay loop is good, and you unlock new things nearly every run (or optionally save up, which never took more than 2-3 runs ime), so it never feels like a slog, which can be difficult to achieve for games in this genre. And I feel like it does a good job of the "meaningful upgrades" mentioned in the description, because almost all of them made a noticeable impact on the next run!


A few things I noticed:

- Balance-- do the crystals scale / the math on crystal upgrades work like they should? I bought those upgrades in line with when I bought the gold, generally, and for 80% of the game I always had way more than enough crystals. Then the last sword upgrade, it was a slog to get them. So very minor note on that. Definitely might just be me.

- +1 on the weak points issue, which already seems to be in the works to fix

- The fullscreen worked very well for me just fyi (Firefox on Linux).

- The corridor coin finding mechanic is very, very cool when paired with how the 2.5D scenes work! However, it does make movement through the corridors feel a bit repetitive and frustrating, having to stop every few feet to look around and click each one. It does make them feel more like 'special treasure', but it does get old after a while. My first thought was, it would be more enjoyable if you could hover over them to collect them like regular coins (or at least hold down click instead of having to click each time). This way, the player still has something to keep them entertained while walking through the corridors; looking around to hunt for the coins, while reducing the annoyances. Since this could be a little too easy, arguably, perhaps it could be locked behind a midgame upgrade? I feel like this would make playing the game feel better, and make the speed upgrade in particular feel better as well!

- This is more of a selfish hope on my part, but in the full release, I would love to see some visually distinct other areas / biomes of this magic forest! Just to have more of this very pretty 2.5D style to explore.


Overall, this prototype has some excellent bones, and I'm really looking forward to seeing where this goes! Thank you for sharing your game!

Really liked this little game. Good pacing, and I liked the chunky UI / Art. Thanks for sharing!

Enjoyable experience! The art direction was lovely, and the character design was cute; matched the vibe, but didn't overdo it. The color scheme was on-point, and I did like the inclusion of the one orange little critter. 

The gameplay, while simple, felt good. Aside from a couple things here and there regarding inconsistent walking vs running & jumping, the movement / camera felt smooth and never frustrating.  The water spray mechanic was intuitive and worked without issue.

I unfortunately had to look up a video for the end cutscene, as the middle section wouldn't proc for me despite scouring and spraying everything multiple times (and I didn't have time to replay the whole thing). I'm sure this is something that's already being taken into account for the full project, however, so I'll just throw in my +1 for that issue.

In all, it was a game that was nice to look at and felt good to move around in. A lot of small projects have good art, but clunky, awkward movement that gets frustrating after a while-- but this is not one of them. It was a pleasure to play. Thank you for sharing this little demo, and I look forward to any projects that your team makes in the future!

A nice little concept game, and the menu art is good!

I was unable to move left, but I will say, I like the character design!

It was indeed. A game containing a chicken.

Fun little game! The differing animations for each fail state were enjoyable. Thanks for sharing!

I had no idea what was happening, but I had a good time. I particularly enjoyed the ice skating animations.

I really enjoyed this game. A short and sweet little piece of a genre I adore-- the color palette works well for it, and the gameplay / movement is smooth and satisfying. Good balance as well for the (perfect) length. Thank you for sharing!

Fantastic game! Cheesy in a good way, and far more comprehensive than I thought it'd be with some decent little puzzles. It was the perfect length, and I enjoyed the main ending! Going to get the secret when I have a chance (now that I've looked at the guide and know I can play it in fullscreen). The characters grew on me fast, too! Very wholesome all around. Low-stress. Interesting worldbuilding. Thank you for creating and sharing this!

That was... oddly touching??  I loved it to death! The premise was cute and silly, and the point-and-click element was refreshing and fun. Loved the art, especially the Dr. and Igg's character design! And the backgrounds... and all the humor was neat. Everything was neat tbh. Amazing game! Thank you!

Each guard had such a distinct, lovable personality and I love them all. The backgrounds and character art were lovely, and the only real gripe is Koroviȼ's dialogue color! Such unique and fun character designs, too. Amazing game!

Wonderful art, and super cute premise. Your games are always a pleasure! The guy from the bar totally missed out, tbh.

Such a cute, fun, clever little game! And I absolutely adore the art style. Incredibly enjoyable, 10/10 would play again.

This is so cute! The characters are both very interesting, and there was a neat feeling of 'scale' almost, with a lot left unexplained. Which was good! The polish and art was amazing as well. Loved it!

Amazing little story! The character designs were so cute, and though the ending was bittersweet af, it was a wonderful read. Thank you!

That was so cute!! Short and sweet and perfect. Thank you! <3