Am I missing something with time travel solitaire? it feels like it's near impossible to play without abusing undos given the rng aspect to it. Yet it's only one star. Are there secret strategies I'm not figuring out? The only thing I know for sure is that a card you need to return back can be substituted with a guaranteed future pull of the same card, which is helpful but does not make winning that much more reliable.
re11ding
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So, you can't fork with cards that don't have any card on top. For example, if what they had in the picture was a spades of some kind, they wouldn't have a valid move because each one's alone or part of the beginning fork. That's pretty much what happen to me. For them, the place where they originally forked from, probably the 2 of clubs or 13 of clubs, can't be forked with again as a new move because they're behind a fork currently. So neither of us have any valid moves in either example, forcing us in this position.
It'd probably be helpful to provide the seed that caused this in order for the matter to be better investigated. Cards not appearing seems to be an issue that happens rarely enough that Hempuli hasn't been able to replicate it. Giving the seed that causes the issue, however, would really aid in nailing down the problem. If it happens again, just exit the solitaire game you're in by pressing esc, go to settings, and copy the seed there before you try a new game/another game. Paste that seed here.
Found another bug, though this might be an oversight if anything.
In transmutation, if you fuse two cards, then leave the fused card there, put two new cards in the fuse slots, and then click the already fused card with no valid position to place it, you soft lock because you can't put down the card where you took it and there's nowhere to put it. Only solution is to press escape and lose all that progress.
Loving the game so far though!
I want to try it, but I get this error now when I attempt to launch the game!
Error steamworks.lua:15: attempt to index global 'Steam' (a nil value) Traceback [love "callbacks.lua"]:228: in function 'handler' steamworks.lua:15: in main chunk [C]: in function 'require' main.lua:18: in function 'load' [love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135> [C]: in function 'xpcall' [C]: in function 'xpcall'
Seems like there's some bugs in Baba is Solitare. Cards like to not revert to their previous state after being put in the right side and then undoing. For example, if I do "Baba is +5", then use the Baba 6 that turned into a Baba Ace to fill the right side, then undo to the point where before I set the +5, that card will still be a Baba Ace.