This is truly awesome! Brilliant simplicity and super stylish graphics! I am also astonished to see you managed to implement animated sprites larger than 16x16 in GB studio, would you be up for sharing some production insights to a genuinely inspired fan :) ?
I am struggling to figure out how to change scenes without fading and how to have large animated elements like your the drop of sweat in the wide face-to-face scene or the display of the kick's power.