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rdchan

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A member registered Apr 07, 2016 · View creator page →

Creator of

Recent community posts

just roll the ball :)

(1 edit)

Thank you, that means a lot! In the initial planning phase the glider idea was close to being abandoned a few times :0 We're all glad that it made it through, I couldn't imagine these air levels without it :)

Tobor looks amazing! I'm not sure I understand what the red sticky things are, and it's a little frustrating to have to restart from the beginning of the level. That might be because movement (jumping especially) feels stiff. Also, when the gems lead down in a jump on top of a red guy, it's hard to see the first time around since the camera takes time to catch up.

Thanks! We had a lot of ideas for more mechanics and wanted to introduce them slowly, then take them to the extreme. Not quite extreme yet, but we're proud of how it feels and where we got. Definitely gonna add more to our first unity project!

Blushing temoc is way too cute to be legal. I enjoyed the music throughout the game, and the animation. Instant Classic, core UTD culture. Felt like I was back on campus, but happier.

The sounds are amazing, and Boo is SO CUTE! It feels a little clunky when I bonk my head on higher platforms, but the camera movement was very smooth and I really like the art. 5/5

I had issues with moving the character reliably, but I really enjoyed the character's animations and the sound effects! Not quite sure what the sword is for, since it doesn't seem to effect any of the things I interacted with-- it does make a very satisfying whoosh sound though!

Quite fun! Some strategy involved in choosing which blocks you will shoot down yourself and when. I muted the game after the first two levels because the sounds were too chaotic for me, but if I knew what they meant it might make more sense. The visuals and colors were nice, I liked the circular status bars, they felt clean and organized.