New version feedback
First of all, thank you for this wonderful game. I usually don’t go for alphas, betas or early access but I’m very glad I opened an exception to this masterclass colony sim.
I struggled to decide if I should post this here or on Steam but I decided here because of less noise. So, here are my observations with this new version.
I noticed that when there is a power shutdown the logistics office from the ship is the first one to shut down. I don’t know if this is okay: one because it is directly connected to the ship and, second because when you do have an external logistic office that seems to be the last one to shut down.
(my biggest issue so far) the job assignment AI. When you don’t have enough people to fill the jobs the AI seems to fill generic jobs with geologists and doctors first, leaving your mines and clinics understaffed. Always. And when you do have enough colonists, the AI does not reassign them back to their mandatory position. First I found annoying when my colony was 200 people but now, with close to 1000 this is really hurting.
Balance between construction and maintenance: I know you can set the focus on the construction offices but I dare not change them to anything other than maintenance because there is never enough people doing it. Like idle workers but still a lot of maintenance to do. I have not digged too much on this, it is just an impression. Maybe a future feature would be a global slider to determine what percentage between construction and maintenance? Just throwing ideas out there.
Clinics are still hoarding food. This is not new. I believe they get it for treatment purposes but when there is a shortage people start starving while the clinic is full of food. My workaround is just shut it down till the trucks remove the food and then just turn it back on, but that is less than ideal.
There is some weird issue with farms. Every once in a while it’ll not get the nitrate or sulfate it needs and just shut down. I noticed this on multi-queue farms but I have not seen in single queue farms (so far). Worst? Unlike the first two this seems random. Sometimes it works fine, sometimes it doesn’t. The worst kind of problem to pinpoint are these sporadic ones but I though it was worth mentioning like …
Missions. Yeah, sometimes the crew gets stuck somewhere but I know this is not new and, like the previous one, it is random.
And last, also a random one: Sometimes when you are not in full screen and alt-tab somewhere the game will go black and it is necessary to reload the previous save. The UI is still fully functional but nothing else is visible. I have not encountered this on full screen, just windowed mode. I think you’re moving to a new framework / code base (?) so maybe this won’t be an issue when you finally migrate.
Thank you again for the game, I hope some of those obs helped somewhat and the best of luck. I’ll keep trying to go over year 10 without losing half my colony ;) :o