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r.bs.go

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A member registered Sep 03, 2023

Recent community posts

I have some more feedback, after playing the 0.02 demo.

First I like the addition of the campfires and the refinement is a great gameplay addition as well. The new cards are fun and the melee enemies make the difficulty progression feel smoother.

But there are also a few things I would like to suggest.

1. I feel like the standard range attack is a little weak compared to the melee. The melee has higher damge, can block projectiles and can hit multiple targets in a single hit, while range has only that, range. Also since your working with multipliers on the cards the differences in damage only get bigger, as you progress.

Two ideas to solve that would be either just a higher base damage or a second, stronger melee enemy type, so melee becomes more dangerous for the player and range has more advantage.

2. Thanks for making taking damage more notable, but the stop in music interupts the game flow in my opinion, adding a sound may be better.

3. While I like the refinement rooms, I had a run where 6 of them spawned, so maybe a limit for certain rooms, might be good.

4. Inspired by the enemy, maybe a laser beam attack would be cool, that like lasts for a certain amout of time, but takes longer to cast or reduces movement speed while casting.

One more thing, I haven't payed attention to it, so I'm not sure if it's already there or not, but the boss and later the bosses all need their own boss theme.

Thanks for listening to feedback and improving the game. I'm still excited for the full release, take your time and keep up the good work!

(2 edits)

Very nice demo. I'm definitely looking forward to the release version.

If it's okay I'd like to leave some suggenstions though.
1. Visual feedback for taking damage could be more prevalent.

2. Melee enemies.

3. Maybe add like different tiers to the colors. Like a special 2x damage red. With the clolor theme in mind you could call it it crimson red or something.

4. Not sure if I saw that correctly, but can you block projectiles with the melee? If yes, that's pretty cool, but would be nice to have in the tutorial rooms.

5. Effects for the character like higher movement speed.

Two more smaller things: Enemies somethimes seem to be stuck in the corners of the rooms and stop attacking and also please let me use esc to close the map.

In the end I'd say: Although there is quite a bit of room for improvement, it's just a demo so  that's to be expected, but it's still lots of fun already. Keep up the good work!

The potential for this game is insane. I hope this game gets updated, I really like what is there so far. A Tutorial or some other way to view the controls in-game would be good though, maybe even a option to change the key binds. Also that might just be a me thing, but I would like it, if you could shoot without having to aim and either a auto aim system or a way to permanently target one enemy without having to hold right mouse button. I always wanted to play a 3D Date A Live game, keep up the good work.