For that one you need to escape the apartment after being shrunk, but avoid Miss Collins, and further down the corridor in the other direction you'll run into someone else...
R.B. Ashton
Creator of
Recent community posts
I've got full details on the current plan in this intro post: https://rbashton.itch.io/dorm-till-dawn-2/devlog/1119371/introducing-dorm-till-d...
There's a help page for the achievements here: https://ashtonmonsterhorror.com/under-the-table-tips/
If you specifically mean 'Provoked', have a look under 'Ailyn Outcomes' on that page for more tips.
Thanks for the feedback - I can appreciate where you're coming from. Part of the reason there isn't more like this I suppose is a gameplay issue as it struck me that reaching an eating scene was essentially game over, so if it's not expanding the game I couldn't spend too much time on it. Connected to that being the internal stuff required more tinkering and custom models - the stomach bits were actually late editions, especially the group shots, as I wasn't sure what I could pull off, which would be why I've missed some places going back through it.
I do have a longer animation on the way based on the game which has some slightly more elaborate internal shots, though, to scratch a bit of that itch.
Thoughts for the future too, I'll keep these things in mind.
Yes, but just for my subscribers at the moment - I've written about it here: https://rbashton.itch.io/under-the-table/devlog/918817/under-the-table-early-bet...
What else is there? Ha, no I jest – it is mostly getting eaten or stomped scenarios but there are a few diversions; you can get carried in various ways (hand, pockets, handbag) and there's quite a lot of unaware activity depending on how you go (you have to avoid people for a while to succeed, after all). Crawling under desks and such. But unaware interaction does tend to be getting eaten or trodden on unnoticed, too.
Thanks! Haha that I think would essentially be your enslaved ending... To get that you need to have Bayley capture the other two and, to keep it vaguish, you have to stay on Bayley's good side...
Good to see some Cass love, by the end I wish I had more of her in it too; I reckon she deserves more time in a future project.






