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R.B. Ashton

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A member registered Jul 08, 2024 · View creator page →

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Ah there's a few ways you can get it - it's basically when you're flung high in the air and miss the landing (off the top my head I think by drifting left in Bayley's room or drifting to the kitchen in the common area).

As it says in the description, you need to spike the bottle of wine in the kitchen before confronting Najma in her room. If you can persuade her not to eat you, and then confess to your plan and tell her where you put the poison, she'll get angry and you'll get tinier...

To be a little more specific, this means first climbing the kitchen island and putting the drug in the wine bottle there. Then you have to go to Najma's room and wait for Bayley to leave before going in and waiting for Najma to go to her bed. There are various ways to get through the conversation with her, but the quickest I think is to go under the other bed and wait, so she moves, then climb the desk and see the computer and her posters. Then if you go and confront her and bring up the books and her writing, then ask to move on and tell her about your plan. Tell her where you put the drugs, and the DLC should begin.

Hi - not quite, I have been getting it ready to go but plan to roll it out properly tomorrow!

It'll be like with Microdaze, the full Android version will be available separately with proof of purchase.

For that one you need to escape the apartment after being shrunk, but avoid Miss Collins, and further down the corridor in the other direction you'll run into someone else...

There's a fair bit of crushing too.

If you need more help reaching that point I think it's covered in the game guide on my site

Have you followed these instructions from the description?

On PC/Linux and Apple you only need to extract the files into the existing ‘game’ directory. Save data from the original will still work.

Yeah, I really would've liked to include more bigger stuff but it was a time limitation more than anything.

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No, I'd say if anything this one has slightly less (two sequences here, where the first has three I think) - but with one minor animation. I am considering add more later as an update though.

Hi, do you mean on my website? If you message me your email address I can check the order

In this game almost all the characters can shrink, and that's mostly possible in my games - but relative to each other, mostly, so either equal or still bigger than the player. Though I might give the player a growth path in the new game... 

I've got full details on the current plan in this intro post: https://rbashton.itch.io/dorm-till-dawn-2/devlog/1119371/introducing-dorm-till-d...

Okay, I think I see your sale and I've sent the link via email. If you haven't received it try checking your spam, or otherwise email me to confirm your email address.

If you've got the regular dlc purchase too I can send you the link to the combined Android app via email.

The answer is in the description

I'm not sure what maze you mean, it's just the office environment

Thanks! Good to hear it worked!

I can't see it as a typo so it may be because you have a save from an earlier version of the game, or for some reason your save hasn't stored that variable - you may need to start from the beginning (as it's to do with how upset Ailyn is, which is defined at the start)...

If it's spelt like that it might be a typo, I'll have to check the script. But if it's 'ailynannoyed' then that might be a save error, sometimes old saves aren't carrying over the variable data... 

Ah yeah I've got a hints page up already which I need to post around. Hopefully this will help:

https://ashtonmonsterhorror.com/micro-daze-hints-tips/

The beta is just on my subscriptions, the final version will be on the subscriptions first, so on here I think in 3 weeks, roughly I'd say about 17th October.

It's not out yet - just going into beta now to test it for a couple of weeks, then it'll be released.

Okay well fair warning the emphasis is more on eating, but you can get stomped by pretty much all the characters, I believe – just as I say it's not quite as visual as the eating.

Not right now – I'm working on a comic first, but after that it will be my main focus. Ideally I'm aiming for an August release, if things go smoothly.

Have you checked the Tips page? The 'Reaching the Endgame' section should cover that:

https://ashtonmonsterhorror.com/toyeater-tips/

As it happens the next one I'm working on is Dorm Till Dawn 2, and Bayley will return! She's also an important character in both the Sensus Supra novellas.

There's a help page for the achievements here: https://ashtonmonsterhorror.com/under-the-table-tips/

If you specifically mean 'Provoked', have a look under 'Ailyn Outcomes' on that page for more tips.

You can be captured in her pants, for one of the endings (it's the 'Pantsed' achievement) but I don't think there's a butt crush. If there was it would have been on the bed before she catches you but I don't recall including that...

Yes, at least two instances I think

I'm not currently planning to make the complete games free, a huge amount of effort went into making this. But there will probably be more sales/discounts eventually.

Thanks for the feedback - I can appreciate where you're coming from. Part of the reason there isn't more like this I suppose is a gameplay issue as it struck me that reaching an eating scene was essentially game over, so if it's not expanding the game I couldn't spend too much time on it. Connected to that being the internal stuff required more tinkering and custom models - the stomach bits were actually late editions, especially the group shots, as I wasn't sure what I could pull off, which would be why I've missed some places going back through it.

I do have a longer animation on the way based on the game which has some slightly more elaborate internal shots, though, to scratch a bit of that itch.

Thoughts for the future too, I'll keep these things in mind.

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There are fatal foot crushes but there's not much blood – the 1st person POV squishes tend to be shoe soles that go to black, as happens in the demo; there are two animations of 3rd person stomps (no blood) and two stomps you can see from a distance with little blood sprays, that I can recall.

Yes, but just for my subscribers at the moment - I've written about it here: https://rbashton.itch.io/under-the-table/devlog/918817/under-the-table-early-bet...

No nudity; there is an insertion scene but it's not explicitly shown.

That's still in the drawing stages really so it'll be a while... I'll have to see where I'm at after completing this one.

What else is there? Ha, no I jest – it is mostly getting eaten or stomped scenarios but there are a few diversions; you can get carried in various ways (hand, pockets, handbag) and there's quite a lot of unaware activity depending on how you go (you have to avoid people for a while to succeed, after all). Crawling under desks and such. But unaware interaction does tend to be getting eaten or trodden on unnoticed, too.

Nothing certain yet but I'm really hoping to get a beta version finished by the end of this month. Either way I should be able to start setting dates in stone soon, though.

It's still in development! I haven't got an estimated release date yet, hopefully in the next couple of months...

Have you tried the demo? I think the characters come through reasonably in that, except Cass, but she is a minor character anyway.