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R.B. Ashton

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A member registered Jul 08, 2024 · View creator page →

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Yeah, I really would've liked to include more bigger stuff but it was a time limitation more than anything.

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No, I'd say if anything this one has slightly less (two sequences here, where the first has three I think) - but with one minor animation. I am considering add more later as an update though.

Hi, do you mean on my website? If you message me your email address I can check the order

In this game almost all the characters can shrink, and that's mostly possible in my games - but relative to each other, mostly, so either equal or still bigger than the player. Though I might give the player a growth path in the new game... 

I've got full details on the current plan in this intro post: https://rbashton.itch.io/dorm-till-dawn-2/devlog/1119371/introducing-dorm-till-d...

Okay, I think I see your sale and I've sent the link via email. If you haven't received it try checking your spam, or otherwise email me to confirm your email address.

If you've got the regular dlc purchase too I can send you the link to the combined Android app via email.

The answer is in the description

I'm not sure what maze you mean, it's just the office environment

Thanks! Good to hear it worked!

I can't see it as a typo so it may be because you have a save from an earlier version of the game, or for some reason your save hasn't stored that variable - you may need to start from the beginning (as it's to do with how upset Ailyn is, which is defined at the start)...

If it's spelt like that it might be a typo, I'll have to check the script. But if it's 'ailynannoyed' then that might be a save error, sometimes old saves aren't carrying over the variable data... 

Ah yeah I've got a hints page up already which I need to post around. Hopefully this will help:

https://ashtonmonsterhorror.com/micro-daze-hints-tips/

The beta is just on my subscriptions, the final version will be on the subscriptions first, so on here I think in 3 weeks, roughly I'd say about 17th October.

It's not out yet - just going into beta now to test it for a couple of weeks, then it'll be released.

Okay well fair warning the emphasis is more on eating, but you can get stomped by pretty much all the characters, I believe – just as I say it's not quite as visual as the eating.

Not right now – I'm working on a comic first, but after that it will be my main focus. Ideally I'm aiming for an August release, if things go smoothly.

Have you checked the Tips page? The 'Reaching the Endgame' section should cover that:

https://ashtonmonsterhorror.com/toyeater-tips/

As it happens the next one I'm working on is Dorm Till Dawn 2, and Bayley will return! She's also an important character in both the Sensus Supra novellas.

There's a help page for the achievements here: https://ashtonmonsterhorror.com/under-the-table-tips/

If you specifically mean 'Provoked', have a look under 'Ailyn Outcomes' on that page for more tips.

You can be captured in her pants, for one of the endings (it's the 'Pantsed' achievement) but I don't think there's a butt crush. If there was it would have been on the bed before she catches you but I don't recall including that...

Yes, at least two instances I think

I'm not currently planning to make the complete games free, a huge amount of effort went into making this. But there will probably be more sales/discounts eventually.

Thanks for the feedback - I can appreciate where you're coming from. Part of the reason there isn't more like this I suppose is a gameplay issue as it struck me that reaching an eating scene was essentially game over, so if it's not expanding the game I couldn't spend too much time on it. Connected to that being the internal stuff required more tinkering and custom models - the stomach bits were actually late editions, especially the group shots, as I wasn't sure what I could pull off, which would be why I've missed some places going back through it.

I do have a longer animation on the way based on the game which has some slightly more elaborate internal shots, though, to scratch a bit of that itch.

Thoughts for the future too, I'll keep these things in mind.

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There are fatal foot crushes but there's not much blood – the 1st person POV squishes tend to be shoe soles that go to black, as happens in the demo; there are two animations of 3rd person stomps (no blood) and two stomps you can see from a distance with little blood sprays, that I can recall.

Yes, but just for my subscribers at the moment - I've written about it here: https://rbashton.itch.io/under-the-table/devlog/918817/under-the-table-early-bet...

No nudity; there is an insertion scene but it's not explicitly shown.

That's still in the drawing stages really so it'll be a while... I'll have to see where I'm at after completing this one.

What else is there? Ha, no I jest – it is mostly getting eaten or stomped scenarios but there are a few diversions; you can get carried in various ways (hand, pockets, handbag) and there's quite a lot of unaware activity depending on how you go (you have to avoid people for a while to succeed, after all). Crawling under desks and such. But unaware interaction does tend to be getting eaten or trodden on unnoticed, too.

Nothing certain yet but I'm really hoping to get a beta version finished by the end of this month. Either way I should be able to start setting dates in stone soon, though.

It's still in development! I haven't got an estimated release date yet, hopefully in the next couple of months...

Have you tried the demo? I think the characters come through reasonably in that, except Cass, but she is a minor character anyway.

It'd still be shrinking/size-based, as far as I've thought ahead, but I've got nothing specific planned right now. I'm doing a little something extra for December (hopefully) that might give an idea towards the sort of puzzle/survival style, but still using the Renpy system.

Ah excellent, glad you liked it!

Thanks! Haha that I think would essentially be your enslaved ending... To get that you need to have Bayley capture the other two and, to keep it vaguish, you have to stay on Bayley's good side...

Good to see some Cass love, by the end I wish I had more of her in it too; I reckon she deserves more time in a future project.

Thought about it, certainly, but it'd take a huge amount of time. If I can start shifting large numbers of games then it's definitely possible though.

More likely with the time, though, I might go towards a more free form game style though, like an FPS (something like Resident Evil appeals to me!).

Okay, spoilers ahead for anyone who doesn't want to see!

For 'Step On Her', you need to stay in the living room and get Bayley to leave, then call Bayley back when you get suspicious about Paige. Then you need to go to the bedroom before things escalate, and from there resist Bayley so she drops the other two, which makes you shrink. Once you're shrunk, hide under the bed, then you need to look for the others and you'll see what happens for the achievement.

For 'Not Her', in brief, when Miss Collins asks if you have any questions at the start you need to choose the negative options, and say that you don't want to be there, pushing her until she gets annoyed and just continues into the apartment. Then you need to follow the paths that bring you to being captured by Paige so she tries to carry you out, only to get into a fight with Bayley. If you escape during that fight and get Miss Collins' attention, she will be upset from the earlier conversation and can be provoked to kill you...

"Step On Her" requires you to be shrunk in the bedroom along with both Paige and Cass.

"Not Her" is a bit trickier; it requires a specific set of responses during the Miss Collins conversation at the very start, and you only see the results at the very end (i.e. when you see her again).

Hope these hints help, but if you need more let me know!

There's lots of eating, a bit of stomping and one bum crush, but I think those are the main ways to die. There *is* a sex scene but it's not explicitly illustrated.

It's possible for all three roommates to grow giant, though admittedly these are shorter sequences and still confined to the apartment. The emphasis is on shrinking, but the giant scenes are some of my favourites from the game.