I'll look into this, Thanks for the feedback! Sorry about this. You might be able to fix it by deleting the user config of Project Wingman in AppData.
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I got in touch with Robin8630 and we've solved the issue.
If anyone is having issues with fatal error crashing. Be sure to run the UE4 Prerequisites located within the game folder in "Project Wingman 0.4.5\Engine\Extras\Redist\en-us"
Appreciate the feedback! I think I may change the way the cruisers work so that your missiles wont simply count as a miss if it hits the main hull depending on how much that factors into gameplay. But we'll see how the community react to that change! Looking forward to your feedback on the next patch!
Thanks for the detailed feedback!
Third person headtracking has been noted! As for the HUD itself, I have received a few comments regarding the overall look and intuitiveness it is so it is something we plan to change in the future. And I'll see what I can do about the friendly markers.
Glad you enjoyed it RaptorElite!
The gamemode does need a metric ton of tweaking and balance fixes. Hopefully I can address some of them in an upcoming final patch. That being said, please look forward to the full game!
Hey guys thank you for the kind words! I have a question to ask, is anyone having troubles downloading the game lately? I've been getting a lot of reports regarding that and would like people to confirm.
There's no "set" list of aircraft to add just yet. I'll add them as I go along depending if its appropriate for the game or not.
There are plans for a campaign, but multiplayer and co-op is not in our scopes right now.
Hey, thanks for the feedback! I'll try to look into the camera issue in the future. That being said I will try to improve the minimalist HUD to make it more akin to the third person HUD. That being said there is an option to use the default HUD in cockpit perspective in the options.
Hope that answered your questions!
Hey there! Good to hear that your system runs well! Controllers and gamepads are supported by default, however if it doesn't have Xinput capability you will have to bind it manually in the options screen.
Hope that helps. Thanks!
Hey , Thank you for the kind words!
As for the issues:
1. Axis curves and deadzones will be implemented eventually.
2. This is a known issue with some machines. I can't seem to replicate it so if could you please send me an email (firstname.lastname@example.org). I'd like to troubleshoot this issue with you and hopefully find a solution for everyone who's having this issue.
Hey there, that's working as intended. The old mission was removed due to it being unpolished in general and not really in a complete state. It will return at some point. I hope you understand.
Regarding the controller recognition, it may be that the save files of 0.2.10c is overwriting the one from 0.2.1109b but it doesn't go the other way. To fix this simply go to your /Appdata/Local/ folder and rename the folder "ProjectWingman" to something else. However, once you launch the later versions of Project Wingman you'll have to do these steps again.
Regarding SteamVR, it was a part of the default Unreal packaging plugin which I didn't disable. It has since been disabled for later versions.
That's fairly new to me.
Mind showing me some screenshots on your laptop version? thanks.
For your desktop, try running the game in admin mode and or compatibility mode.
Appreciate your patience, Thanks!