That's below minimum specs so I don't think you'll be able to run it. You're welcome to try though. Let me know if you do.
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Hey there, that's working as intended. The old mission was removed due to it being unpolished in general and not really in a complete state. It will return at some point. I hope you understand.
Regarding the controller recognition, it may be that the save files of 0.2.10c is overwriting the one from 0.2.1109b but it doesn't go the other way. To fix this simply go to your /Appdata/Local/ folder and rename the folder "ProjectWingman" to something else. However, once you launch the later versions of Project Wingman you'll have to do these steps again.
Regarding SteamVR, it was a part of the default Unreal packaging plugin which I didn't disable. It has since been disabled for later versions.
That's fairly new to me.
Mind showing me some screenshots on your laptop version? thanks.
For your desktop, try running the game in admin mode and or compatibility mode.
Appreciate your patience, Thanks!
Hey, this is a common error. Could you please disable or whitelist Project Wingman folder from your antivirus and re-extract the game again? Thank you! :)
There's a common error where truesky files are detected as false positives by some anti-virus which is the reason you see a black sky.
That sounds like a current known bug. There is a known anti-virus false positive where it will delete the atmospheric files so I suggest you disable your Anti Virus software temporarily or whitelist the game files, and re-extract the game from the zip file.
Please let me know how it goes.
I've no idea how to reply to submission comments but I'll answer here
@Sinoc: Yeah, I gutted most of the stuff from the last demo and forgot to put it back in and the machine gun actually just shoots straight and you're meant to align the plane with the gun reticle. I'll update it and give the aircraft a new reticle soon.
I'll see what I can do about the flight physics.
I'm curious on how it ran on your machine? There was quite a bit of AI in the scene and I'm just comparing performance on different machines. (I only need GPU and CPU right now)
@Bepi: Thanks for testing it
I'll see what I can do with the zoom function and guess make it optional.
The minimap indicator actually already functions though right now it only blinks on selected target. I may change it to something else if it is harder to see this way.
I plan on scrapping high G turn in the future since its really overpowered at the moment.
Hi! Thanks for the compliment!
I'll try answer the questions as best as I can.
1. At the moment no, You can either use a workaround to get it to support the freetrack protocol at the moment. However I will be implementing TrackIR support in the near future as I have been in contact with them.
2. Soon, I've taken them down for now because they are not at the quality I'd like them to be at (mainly the cockpit views).
3. That's one way to take them down ;)
Hey, thanks for the compliment! Great idea! I've added zoom function to the feature backlog list. Hopefully I'll be able to implement it soon.
At the moment there is no way to download/play the older missions. If you look around you may be able to find it again but I'm no longer providing a download link for that because it is extremely old and outdated.
Hey thanks for giving it a playthrough!
Joystick support is fairly barebones at the moment but I'll be sure to improve it in the future.
There will be new planes and mission in the future but it's still quite a bit away unfortunately. That being said please look forward to it!