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Razzamatter

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A member registered Nov 07, 2016 · View creator page →

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I played it in browser if it's relevant but after I unlocked the chocolate sauce the percentage of it is way glitched if the cup isn't full.

When you pour in chocolate sauce it shows it has some insanely high percent of chocolate sauce, like 1500% or something like that, and as you fill the cup up it'll gradually lower to 100%. If you have multiple ingredients in a not-full cup, the other ingredients will properly show what percent of the cup they're filling, but the chocolate sauce will still have some insanely high percentage until you fill it up full, then it'll show its proper percentage.

Only glitch or issue of any kind I noticed in this game. Don't know why the chocolate sauce would have its % calculated differently but I'm not experienced in game making,all I can do it make the glitch be known lol.

haven't seen any new developer logs since this, hope things are going well. Unity backtracked pretty hard on this decision, not 100% reversal but switched to something far more manageable.

disappointing that this was abandoned so quickly, love the concept

Absolutely stunning game! I love the style, the movement, and the scenes are great! Your humor on this fans is spot on too! Many parts of the game had me actually laughing quite a bit. 

I do wish there was more to do in the game outside of progressing the story. There's just nothing to do with the characters outside of story missions, or if there was more incentive to explore the place. 

You're going in a unique direction than what I saw in other games and I like that a lot. Unique art, wonderful scenes, I look forward to seeing what future updates bring! 

The game is fun! small and simple but fun nonetheless.

Unfortunately after clicking play nothing happens. It's just at meg's room with meg standing there. Right Ctrl doesn't do anything, checked Left too and same. the only thiung I can do is press Esc which gives the option to quit. 

Character doesn't move after opening scene, and it doesn't seem like I'm the only one with this issue. I'll keep watch for future updates though.

This is a fun game! I like it! I can note a small glitch i found though. When naming my character i didn't like the first name I had for him so I loaded another save to before that and saved it. So when in dialogue the new name is used but when going to the barn and listing monsters, the old name is still there. Thought i should mention that

Hello, take what I say with a grain of salt because I haven't played the game yet

One challenging aspect of a 'death mechanic' is how to handle it properly. You could just revert to a save, but that is the mainstream of how death is handled and makes death sort of have no consequence aside from having to redo what you already did. You technically didn't 'lose' progress in the game because you just revert back to before you did it and can just retrace your steps to get it back.

A solution to this could be to be sent back to a starting area and losing items, this is also done in many games like in minecraft, terreria, and runescape. It gives death actual consequence, but something like this doesn't make much sense in a more story-driven game. The games I mentioned are more sandbox-like games where that sort of thing makes more sense, but there is a way to get around that limit, and it's by adapting the 'respawn/revive' mechanic into the narrative of the game, like in runescape it's loosely explained as simply 'it's not your time adventurer, return to life' and in bioshock there are actual reviver stations tied into the game. 

To throw narrative ideas, perhaps the player character gets into possession of some ancient artifact that revives them after they die, pulling their revived body back to where they wake up. Perhaps they come across a monster or some other supernatural being that is capable of reviving them in exchange for some sort of service, maybe they grow attached to the player or they need the player's help to escape too. 

I said all this because if you're still struggling on ideas for a death mechanic, I'm hoping this could help spur some ideas to help improve your game.

I like it a lot, good job! I should note that I experienced a glitch a few times where the game froze when I pressed esc, instead of restarting. Don't know the cause.

And thanks for your concern as well. Just keep in mind what I said in the future. We all make mistakes.

And just the same you replies to my post which itself is pretty old as well, and considering a remake is planned I think he does.  The point of the post though was to express my concerns about the game design so the designer could look upon it and learn from it. Even if they don't update the game I make the comment on to fix some of what I said, they may look upon it and get insight in how to design the next game better. I know I am just 1 person, but a content creator doesn't need 100 people yelling about 1 or 2 things to fix it. A well thought out, well constructed response from someone who played the game can give the creator an idea of what they did good and what they did bad. They may take it with a grain of salt, but it's helpful to the creator. I want to make games in the future, and the kind of criticism I give is the same kind of criticism I'd want to receive. 

Sure it may lead to a more drawn out and lengthy response than is necessary but it's better than saying "game is bad, fix it" wouldn't you agree?

I get a crash error when I try to load it, it generates a crash file but I don't know how to send that to you. I'm hoping the steam version works.

The game is amazing and I love it, unfortunately it does suffer from plenty of issues. Mostly technical bugs in the game, such as going into the arena in the bandit camp a second time makes you exit into the training camp even if you haven't unlocked it yet. Level design is kind of messy in certain places, and when an enemy on the overworld is agro-ed they start moving erratically and quickly, trying to go directly after you, making it difficult if not next to impossible to avoid them. They don't seem to have a cooldown either, even leaving and returning to an area (moving between rooms, not leaving a whole area) doesn't reset agro. This is a problem considering the level design leave a lot of linear and narrow path ways,  making it next to, if not completely, impossible to avoid enemy encounters at times. This is made an even larger problem considering once you start getting into late game it gets harder and almost impossible to escape enemy battles. 

Another issue the game has is MP regeneration. The only way to restore your MP is through items or by resting.  this is especially a problem when you are in an area you can't leave until you finish that part of the game. Now normally the game does a good job of telling you when you can't return from a certain place, so to make sure you're stocked and ready, or if it doesn't tell you then is normally a place you'll be able to restore health, such as a soggy washed up bed when you crash on an island. However, (spoiler warning) the tower of heaven is an exception to this. There's not much of a direct warning before you go there, It does say to go when you're ready but it doesn't seem like it said you won't be able to return. The moment you get there however, you're met with a teleport point that is broken, leaving you unable to return even if you're under stocked. 

Skipping ahead, when inside the tower, you have a hub area and other places to go. This is where a place to restore HP and MP is desperately needed. If you haven't been grinding in preperation, you might be a bit under leveled for this area, which can be a big problem if you're not properly prepared and stocked on items. if you're not properly stocked you may want to hold off on items until they're needed for a battle or to keep progressing through a room, rather than using them to rely on survival. The game would have benefited for a restore point in the hub area to restore HP and MP. It wouldn't have broken any progression in the game since you can't just return to the hub and go back to another room without all the enemies respawning again, so this would have been a good way to prepare for the next room ot recover from a failed attempt at a room without having to eat through your limited stock of items, since there's no way to buy more, and not many chests to gain more. 

The game has some minor unimportant issues too, such as being able to walk through places you shouldn't be able to, and one potential case of sequence breaking where you can mind break the princesses and turn them into cow girls before they request you to come see them. There's also the sex scenes which are partially obscured by the text boxes that can't be hidden, and no CG gallery to see just the images without the text. There's a lot that needs fixing in it, along with minor annoyances like an NPC's walking path blocking an area until they move.

Now don't take this as a negative review of the game, I loved it and the game is great, but it has a LOT of flaws to it. I know that Overwhored 2 is being worked on, and from what I have seen it seems to be going towards a 3D game entirely. either that or just sex scenes are 3D? not sure, but can't wait to see more.

With that said, after Overwhored 2 comes out, I think this original would definitely deserve a remaster that fixes the issues and improves existing content. Perhaps as a mix of the design styles of 1 and 2. Perhaps as a 3D rendered overworld with 2d sprites. The same areas with cleaner layouts, a CG gallery and options to hide a textbox. 

This has been a mouthful and some wishful thinking at the end, haha. I love the game though, despite the flaws it has.