This demo features the first part of a level, which can be fully completed in around 10 minutes
The full game is intended to have somewhere around 8 of these, so something like a two hour/three hour experience. Will probably take a while to come out, however!
RazorFinger
Creator of
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Um jogo muito foda, é um terror mecânico bom. Não poder olhar no olho dos monstros é uma experiência bem inquietante, especialmente quando você tem que atravessar o level sem olhar, ou olhar estrategicamente para os monstros. Ficar lado a lado deles no elevador me pegou muito.
Sou suspeito pra falar (pois eu na verdade participei da coletânea cancelada desse jogo xd) mas eu amei a experiência, e fiquei surpreso com quanto conteúdo o jogo acabou tendo!
Making games is a tough assignment. Takes time, work, courage, and even money sometimes. Just know that what you are making has turned into something really special to me, and inspired me in many things i aspire to do.
I would gladly pay any amount of money for it, as i think more games like this need to be encouraged, games that are different and touch people in different manners, without fear of not fitting in. Your game is a true gem and i thank you for making it.
Neat idea, with a lot of potential. I think the feedback is currently feeling very bad tho, a sound effect for the moment to press the button, and indication that the button was actually pressed, a different sound effect indicating that you lost, would all be things that would help the game feel "Not Rigged". Also maybe a "Results Screen" showing how fast you pushed Space, and how fast you should have pushed Space.
Also, spamming Spacebar is pretty viable, you should probably add a way to lose by pressing to early.
Great game, controls are super tight and feel very very good to jump around. I really like the feeling of trying to jump around touching as little as possible of the other blocks, and i appreciate that even if you end up killing a couple of blocks, you can still make it with a little bit of finesse.
Really fun game overall, 5 stars
Fun game overall. The multitasking feeling of shooting and running around collecting health is really tense and dynamic.
Big problem tho in my opinion: each zombie takes two hits to kill, and each life drop gives one life back. which means, it's not really and "infinite" game, as you eventually will die even if you take 0 hits. Maybe the health pickups should heal for two, and then you can stay alive for as long as you take no hits.
Jeez, it surprised me how good this idea was. Had a lot of fun in predicting i was doing something and then actually seeing the trajectory as i envisioned it (or maybe being completely wrong). Really original, really creative, loved it.
One piece of criticism, i dont like that you can go to the next level after failing (and there is apparently no way of going back). Sometimes i go to the next level accidentaly without havin properly executed the level and it feels kind of bad.