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RazielZnot

16
Posts
2
Following
A member registered Nov 13, 2016

Recent community posts

I wonder how long you cried before you decided to do that.

Short but sweet. I love comedy horror.

Cute little game but the progress is extremely slow. People have life to live and not a single game in the world should steal it for nothing like that.

I feel like such demos mostly expose the weaknesses of Godot, because even though the image looks nice but the system requirements are much higher than for Crysis while Crysis looks even better and unlike this demo it's not just a walking simulator.

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It needs less primitive gameplay.

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Pretty cool game but AI is quite dumb unfortunately. When I chased one of the enemy's jets he diced to fly right into the mountain for no reason.

Should have called it A Waste of Time: The Game

Absolutely stellar work.

Great job except the game never shows you the controls and you need to figure them out while the zombies chew on you. This is just beyond evil and I'd rather have proper controller support instead of this weird keyboard + mouse combo.

Very nice art style even though the short render distance is quite unpleasant visually, but there is no gameplay and all this walking around was ruined by the extremely annoying messages that forcefully stop you every few steps which is just unbearable. Taking away controls like that is the worst you can do while the player tries to explore the environment. I've never read that nonsense and still was able to finish the game, thus there is no place for it. Get rid of it and maybe then I will wishlist, but TBH I feel like I've seen everything this game can offer.

Interesting tech, but there are some blocky glitches in certain places and I'm not sure if that's a driver thing or some quirk in one of the shaders. I must say though that the artistic side of this demo is much more impressive to me than anything else and pragmatism just begs for baking all this fancy lighting instead of melting people's PCs.

Oh, a clone of Spy vs. Spy?

I loved the original, this version is fine too, but it didn't need a story, especially this boring and unoriginal. You never slap a story on a finished game, you only build a game around it from the origin, otherwise it feels totally out of place. Sometimes less is more, the unspoken opens the door for imagination, but if you'll try to fill this space with something very generic then it just destroys the magic of mystery.

Yeah, keep making fool of yourself, very entertaining.

LOL, you absolutely don't know what you're talking about.