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Raze

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A member registered Aug 04, 2018 · View creator page →

Creator of

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Of course level design!

Hi Morpho Monarchy, thanks for your comment! The level design was definitely centered around that "refresh" mechanic during brainstorming. I aimed to create a "being chased and escaping" experience by placing so many enemies along the path that players would have to keep moving forward, preventing them from turning off the refresh machine. If players turned it off, they’d face a new problem: they couldn’t escape enemies by hitting the refresh wall.

Honestly, I wouldn’t call this a "fun game." But since I need to secure a 2A/3A game internship first, I didn’t spend much time developing creative mechanics.

Anyway, thank you! :)

Not bad.

Thanks for your comment! The resetting might be the level mechanics. The room is being scanned by timerefresher, so you can utilize this resetting mechanic to excape from zombies' chasing!

Hey I found a bug, you can trigger the front door without swithing the timerefresher. If you have not play this game, please interact with the front door after you turn off the timerefresher.

(1 edit)

Great,I reduced 200mb...

I'm still struggling to compress this ue project, I forget how to do that :(