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Razbi

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A member registered May 03, 2018 · View creator page →

Creator of

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Hello, I plan on adding more content to the game, feel free to leave me any suggestion (whether it is balancing or content, I will take it into account)

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hello, is the source code available by any means? I want to make some modifications to the game and see how it changes the experience.

For example, I want to make it so, you can zoom out your camera more since often times you fight enemies which are off-screen which can be a bit frustrating. Also I want to make the dice roll be tied to the cursor instead of your character, because my eyes have to keep jumping between my crosshair and my character, I wish I could just look at the cursor and have my character only in the peripheral vision.

I would also change the dash from RMB to Shift or smth else. I thought it's a good idea that it's on RMB, but after playing with it for a while, it was just uncomfortable

I've played this game for over 10 hours and I've watched 3 of my best friends play it for at least 4 hours each. I want to mention 3 things:

1. The un-upgraded dodge roll is a terrible move and deserves a rework. The move has effectively no use, it doesn't increase damage output, it only decreases it by occupying space. It's upgrades are useful, sure, but it's base form it's just completely terrible, I don't know if you are faster at all when using it. My suggestion is to replace it with either a backwards dash OR a dive roll. If the purpose of the move is to provide more mobility, then that's what it should do. In it's current from it's a complete avoid, unless you upgrade it immediately over anything else


2. When you pick-up an upgrade, the time should stop, not slow down. Countless times there was an enemy with a gun in front of me while taking an upgrade which ended up in me getting shot because of the slowdown. If there'd be a pause, I'd definitely have enough time to take the enemy out. This applies to all kinds of enemies. Also I hope the soft-lock that happens when you alt-tab during picking an upgrade gets fixed, I had to give up on good runs just because the bug happened when I was taking a break.


3. The upgrades from Dropkick and Axe feel terrible. Axe which is, for me, the most reliable move in the game, becomes completely useless when turns into chainsaw. It's damaged is reduced, it depositions you and it has a wacky hitbox. It's also way slower to use, overall just decreasing your damage. The upgrade from dropkick which I forgot it's name, has precisely the same problem: slower, less damage, although no wacky hitbox. The upgrades of these 2 moves doesn't improve them at all, they already have plenty of AoE potential, at least the Axe


The balancing is a little off with some moves:
- all the punch moves when un-upgraded are just way weaker than most of the kick moves. 

- any ranged weapon build paired with ammo moves or perks can just win you the game without much hassle. When I was playing and used such build, I've barely lost, but when my friends played with it, they kept messing it up

- the early enemies that can bore you on hard-more and effectively stun-lock have barely any counter-play if you miss your first attack and/or if you don't have any ammo on your ranged moves. These stun-locking enemies feel like the boss with the ranged choke, frustrating because you can't interact with them at all sometimes... except that these guys are way more dangerous than that boss, because they pull out a fucking gun after a while, ending your run right away if you've been unlucky.

Overall I think the game is in a great state now, looking forward for any updates that may come

I really like the game, but there's a really frustrating bug that  broke at least like 3-4 really good runs. It happens when I alt-tab to do something else and then I get back to the game. basically what happens is that I alt-tab when the game makes me choose a move to upgrade, and the thing that selects the move just disappears and I cannot get it back, so I am basically soft-locked and I am forced to literally end my run. I've lost really good runs because of that.

I wish the game would have a speed-up button sometimes, like the game is focused around replaying, it'd be nice to have a speed-up to get through the replaying faster, like have that option after the first completed run

As I was playing this game, I just wrote on a notepad:

plant a1 b1 c1 a2 b2 c2 a3 b3 c3
feed a1 b1 c1 a2 b2 c2 a3 b3 c3
harvest a1 b1 c1 a2 b2 c2 a3 b3 c3

then  I was just harvesting->planting->feeding, and this was the whole gameplay for me, I mean it was better than manually writting. while the idea of a immersive farming sim is there, the fact that, this makes me write a lot, not think a lot, made me not have so much fun while at this. As you progress you have new plants, but at the same time, sometimes its just a bit harder to figure out if they are grown, but all plants act the same regardless. The story was interesting at the start, but I could barely pay attention to it, because I was focusing on copy-pasting and I couldn't scroll up. I think in your presentation video you talk about how rain becomes more intense as the game goes on, I barely noticed it. I'd definitely notice it if the rain would start to splash the ground or splash the chat or any extra effect really.  the only difference from starting and ending the game is literally how your plants look and rain a bit and nothing else. 

I really like farming sims, actually most farming games and most sim games, yet this one just shown a really basic solution that works the whole game and requires 0 thinking to do. I get that  this is a gamejam game, but I had to point out why I didn't have fun with it. The "rain out of control" concept is not bad, yet the execution is questionable, because again, there's no scrolling upwards, the rain has no effect upon rest of the scene. so lemme sum it up:

1. easy winning strat, can be cheated with copy-pasting, no thinking involved
2. rain doesn't impact rest of the scene, I hardly notice when it changes
3. the other plant types have no additional effects besides looks
4. couldn't scroll up to read bits of story

so far I just rated the gameplay, but there's more to it, the audio is nice and the visuals are also nice [except for lack of rain affecting other parts]

Here's an actual bug, if you throw the cube in the first level up there, you are completely stuck with no way up.

Also I finished the game to the last puzzle with like 4 cubes and I brought 2 cubes to the end-screen and I was jumping around. I was really hoping there was a secret there, but guess not. Awesome game nonetheless, the commentary and the story was great. I wish this was an actual proper game

An update on the project: I've decided to abandon the concept of a text novel with just choices, because I need really good writting or I need other concepts to back it up. Fortunately I started making a Tower Defense, so at some point you may expect to see that.

Also a quick note: I'm sorry if the background image is deceiving, this ain't gta, but I tried to get as many referrences as possible.

Also I made the game a really long time ago, since them all of my skills have improved so just consider this game as made for a learning experience 

Hello, I played this game a couple of times so far and I'm having a lot of fun. I'm a huge fan of the tower defense genre and this game is definitely great, I wish I'd see more updates or something like that, as I'm writting this I'm developing my own TD, but with a way different idea.

Anyway, please keep me updated when you're going to add more levels and more stuff, even if this game was short, it was extremely fun to play.

Changelog : v.1.0.3:

-Removed auto-skip mode

-Started planning on the part 2

-Fixed the crashes when spamming enter

-Removed the delay between seeing choices and asking them as input

-Fixed some of the mistakes and there are still mistakes

-Renamed the data into Mercenary Simulator Data instead of GTA The Target

Now let's talk about stuff that will be included in Mercenary Simulator 2 [if i'll make it]:

1. GUI , really important

2. story that continues from the original game

3.  A LOT more choices

4. Possibly images 

5. An item system for story and mostly secrets


Tbh in the meantime I've thought about making part 2 but I didn't want to bother , but now I learnt a lot more about python and it's easier for me . I dont guarantee you that the part 2 will be released and this might be last post. If you wanna contact me , this is the discord server you'll find me https://discord.gg/nCmPGTp

The Original game of the game was GTA The Target , I changed it into Mercenary Simulator because it sounds better, the original version , version 1.0.1 and 1.0.0 will have their files called   GTA The Target , because that's the old name , the new game will appear in the new update

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Changelog : v.1.0.2:

- Yes,  the GUI is still in progress , but I've managed to fix a bug that crashed the game when you did an ending

- changed the name from Devin into Dave [because I did a confussion while making the story]

-changed a bit the start of the game and final texts


Changelog : v.1.0.1:

-fixed an issue that would stop the game after you do an ending even that you have manual skip

-updated READ_ME file

-updated the start of the game

[Note : If you experience crashes in automatic skip , try manual skip for now ]

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I've got some reviews about the text speed about the game , now I created a way that you guys can choose if you want manual skip or automatically skipping . Keep in mind that automatically skip has short timers so I strongly advice the manual one , just press enter to skip a line of text.

After my game will be played by at least 10 people , I will make a GUI for the game so you guys don't need to use that comand prompt anymore. I'm open to every suggestion


Btw when you download I suggest downloading the game with the highest version so it has the most features , also the version that has no number it's the original version that has no changes to it. From now every change I will make I will put a changelog

Hello, this game is a text-based game where you just eliminate a target, and you do that by making choices . The game is really small and somehow short . The only reason I made this game was because I was bored and I wanted to make my programming skills useful.