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raynortags

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A member registered Nov 04, 2024 · View creator page →

Creator of

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I’m glad you like it!

Yup, that was also the first piece of feedback I got from my family. why everyone looks same

glad to hear that you like the concept

Both swinging and throwing feel extremely satisfying. The artwork is great, and the music is really nice too.

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As for the boyfriend, he’ll probably only have a handsome face and a finger-heart pose 🫰in a future updated.

In my original design, the map would have been about twice as large. There would also be a helicopter firing as a item, and you could launch items by hitting them with a golf club—or have the heroine kick them away with her long, stocking-covered legs.

Maybe you could also use an item, like a megaphone, to guide the boyfriend in a certain direction.

I might try implementing it when I have some free time, lol.

That was a very reasonable decision. lol

I think the whole game would work really well as a board game. You could consider releasing it as one.

At first, what I enjoyed most was the art—the shaking rocket, the sudden change in lighting when I reached the first planet, and the galaxy in the background.

Then, while flying high in the sky, I died just before reaching a blue area on my third attempt. That suddenly made me determined to beat the game, so I kept replaying it.

Around that time, I also started enjoying the music. It has a simple but cheerful rhythm, and I kept trying again and again while listening to it, hoping to reach that blue area.

It was only near the end that I started to really enjoy the gameplay. I kept wondering how I could reach that blue area, so I slowly explored and discovered items like fuel and explosives.

At first, what I enjoyed most was the art—the shaking rocket, the sudden change in lighting when I reached the first planet, and the galaxy in the background.

Then, while flying high in the sky, I died just before reaching a blue area on my third attempt. That suddenly made me determined to beat the game, so I kept replaying it.

Around that time, I also started enjoying the music. It has a simple but cheerful rhythm, and I kept trying again and again while listening to it, hoping to reach that blue area.

It was only near the end that I started to really enjoy the gameplay. I kept wondering how I could reach that blue area, so I slowly explored and discovered items like fuel and explosives.

The artwork looks amazing. It already feels polished enough to be released.

I really like the way the characters shake in this game. It looks very funny. After playing it, I suddenly felt like kissing someone.

I think this game matches its theme really well, and the gameplay is easy to understand. It’s hard to stop playing. When something is chasing you, you really want to finish your work as quickly as possible. It makes the countdown feel very tense.

The music is also fast and exciting.

This theme is probably much better than the game itself—I’ll admit that, lol.

Thanks for liking the idea! At first, I wanted to make a much larger map with a scrollable camera, which is why it might feel like the enemies are coming out of some strange corners. Originally, there wasn’t even an image of the girlfriend.

I did realize that something felt a bit off, but I ended up spending all my remaining time working on the visual effects, lol.

I noticed this issue too. I had actually been thinking about how to create a simple and clear tutorial, but in the end, I only included an explanation of how to use the weapon in the opening dialogue. It definitely wasn’t intuitive enough.