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Rayker26

8
Posts
A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing and enjoying the game!

Thank you for playing the game!

i am happy that the puzzles made any kind of sense, as i kind of rushed to make them on the last day.

thank you for playing the game!

Thank you for playing the game and enjoying the puzzles!

I now think that i should have focused a lot more time on Music, but in the end i thought it wasn't as important as some of the other features.

Thank you for playing the game!

hmm, i wasn't sure if people would try to jump naturally on the last seesaw, but jumping actually exerts the same force it does on doki, on the object she is jumping on. So that makes it a lot easier.

Yea i was really proud at how the Sprite turned out.

thank you for playing the game ! 

Yes the character Controller wasn't my best work, some times the not letting you jump, but the platforming wasn't really my main focus.

I didn't add an aiming "laser" because i thought it would make it a bit to easy, but maybe that was just me underestimating the games difficulty because i made it. 

as for the music, i didn't have the timer nor the talent to make some and didn't want to slap in some Stock music. 
 

thank you for playing the game! 

Yea the Ricochet was the first main concept idea i had, and as funny as it might seem i was kind of inspired by some cheap mobile game ad i had seen a while ago.
 

Thank you for playing the game ! 

The last level was a bit rushed, but the general idea was to raise the three gates blocking the barrel at the bottom of the screen. The problem is only that the gates can fall back down after being raised, which can cause the barrel to get stuck.

 So the best strategy is to wait until the barrel is at the gate to raise it.