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rayinpixels

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A member registered May 02, 2019 · View creator page →

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aww, thank you!!  that means a lot to me!  

First, I wanted to thank you so much for taking the time to document and type out all of this!  All of this is super helpful and it'll give me a lot to bug fix before the next version is released.

I'm going to try your fix for the waking up issue, not knowing straightforward way to disable player movement has made event programming so difficult.  Thank you for letting me know about that!

I can confirm that I've already fixed the devil's laugh glitch, the ladder glitch and the being able to climb on the statue that transports you to the anatomical desert  since working on the new version.

Eventually i'm going to be completely remaking the gates between the day and night castle entirely, but i'll see what can be done to fix it until then.

I can confirm the "Preistess" is an unintended typo and thank you for bringing it to my attention.  I tend to be very reliant on autocorrect for spelling so not having that in RPGM2K3 has been a bit difficult for me.

The mushroom circle was coded that way intentionally but I have been thinking about re-coding it to work in any direction, so thanks for the input on that!

So, the animation difference in those tiles in the flooded gardens is not necessarily intentional, but it's caused by the fact that the water tiles are made with animated tiles, and I already used all of my animated tiles on other things so I had to use static tiles for the corner pieces.  A work around for the future would be using character sets instead, but i'm not sure if the speed would match up correctly.

The weird collision on the stairs is something i've tried to fix, and the current set-up is unfortunately the one that feels the least awkward without re-working the tileset graphics.  That map is one of the oldest in the game and is was much more ambitious than I had the skillset for at the time.  This probably will be something that isn't fixed until later versions because the I know it requires a big overhaul of the current tileset.

Again, I really want to thank you for bringing all of this to my attention.  These kinds of error reports really help me, a second set of eyes will see things I don't.

the art and over all aesthetic you've created is really nice!  really impressed by your animations as well, I always find that to be the most difficult part of creating graphics, personally.  I'm not sure if you planning on updating in the future, but I'd love to see more!

thank you so much!!

after you wake up it should only take a second or so to get out of bed and have control of the menu back.  any longer than that is totally unintentional!  it'll be a while before I can actually work on this game again, but i'll look into when I do.  thank you so much for your feedback!

She Awaits v. 0.01 is now available here!

And thank y'all so much on your feedback on this version!

Thank you so so much for your feedback!!  It was super helpful to be able to watch someone else play it to better see where improvement needs to be made!
As you said in your video, a lot of the areas are underdeveloped from what I have in mind for them.  I'm not sure when I'd be able to update it again.  But, I think the next time I do I'll probably focus on further developing the worlds that are already there.

By the way: you did see most of what was available! You only missed one world (accessible via the dark forest world) and a small event that happens with the telescope.

Thank you so much for playing!

Thank you for letting me know!  It should be fixed now.