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ray10k

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A member registered Jul 27, 2017

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Tried to start a new game after softlocking, but now the game just errors out on startup claiming 's is undefined'. Is there a way to wipe my saves from the console?

edit: Went into developer tools and just deleted the local storage for murapix.github. The issue still occurs when I try to restart, but at least I have a workaround now.

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I fully agree with the notion the game would have a stronger message if there was another, less destructive way to play the game. I guess I just had one too many cases where a game demanded I do something Bad to progress, only to all but call me a devil for my trouble. 

That, and I can't deny that 'clean up a space' is a very effective way to get my focus in a game. It just feels bad if that focus is treated as 'the wrong answer to the question the game is asking.' Feel free to take my criticism with a few weighty grains of salt.

If you allow me to ramble for a bit, the game up until the end could also be interpreted as someone visiting an isolated grave and deciding to let the other people interred here rest, remembered and cared for as you explore what was once a graveyard and uncover those that were laid to rest there, undoing the damage that years of uncaring decay have done in whatever small way you can. From that perspective, I did feel as if the ending dismissed my efforts as just, an unfeeling need to destroy.

I may be over-analysing a game that stops unlocking new mechanics once you get the harvesting range upgrade. As in, once you get that upgrade, any other upgrade is either 'the same thing you previously got, but this time for your semi-robotic aides' or a passive 'you have put in the effort, so toil no more' reward for what you have done up until that point.

Still, I was quite hopeful for the 'restoring a cemetary' interpretation, until the end made it quite clear that I committed an act of destruction for the sake of achievement. Between the somber atmosphere from the simple black background, the sad music and the motif of skulls and gravestones, I assumed and hoped. 

Please do not take this as a dismissal of the game. Mechanically, the game is enjoyable, and does not overstay its welcome. If anything, I am a little disappointed by the ending but otherwise enjoyed the game well enough for what it was.

This game gets a solid 'meh' from me. Just feels fake-deep, like "oooh, you destroyed all the plants! You monster!" Just not a fan of games that say, "you're a bad person for interacting with this game where you have no way of fixing what you broke."

First try: 38 minutes. Second try: 30 minutes.

Love  the simple idea, love the amount of strategy you could work into this. A+

Hi! I'd like the newest version, but right now I can't pay you via patreon. Any chance for an up-to-date upload?

Adorable little game! Took me about 30 minutes, and I enjoyed every second of it. And if you ever make more, I'll definitely get it too!

Thanks for the tips!

Running the save-conversion from v 0.2.4 just hangs eternally without any indication of progress after the bit where it (apparently) indexes the textures.

It's been two months and I wanna try the updated version again. However, I'm not currently able to set up a Patreon donation, so when will the newest version of the game be released here?