Convergence history: "Light per minute: 22K"
Bro, I NEED MILLIONS. this, at this stage of the game, is ALL I'm doing. 45 minutes of HAVING TO KEEP THE GAME IN AN ACTIVE WINDOW to get 1 million, and the scaling of this void-garbage is 1M then 2M then 4M... Woo, 3 hours to get one thing that makes no observable or markable progress.
This is actually shit design.
Rawrkanos
Recent community posts
This is...
Not a fun game.
"here's a field of 1M+ light unlocks, you can only earn 1.4M light in a reset, and that reset takes a really REALLY long time of doing literally nothing because you've got everything" is bad.
"You got a pristine light! And nothing to do with it" is bad.
Geezus.
Like why would I even want to play past this point? You've designed a time-wall that lasts for HOURS of ACTIVE PLAYTIME.
That is BAD. REALLY BAD.
I'm not sure the "Lemon Duplication" works. I've tested by buying it after my combo is maxed out in the garden and seen my gains not change visually, nor on direct-clicks, even as it's supposed to be increasing.
Also, the Tech Store in late-game levels is a massive frame-rate lag. The Particle Settings needs to also account for the item-fragments, they're the major source of lag. Hitting a boom causes a section-long freeze.

In case you ever update the game