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Rawrkanos

22
Posts
A member registered Jun 16, 2020

Recent community posts

Convergence history: "Light per minute: 22K"

Bro, I NEED MILLIONS. this, at this stage of the game, is ALL I'm doing. 45 minutes of HAVING TO KEEP THE GAME IN AN ACTIVE WINDOW to get 1 million, and the scaling of this void-garbage is 1M then 2M then 4M... Woo, 3 hours to get one thing that makes no observable or markable progress.

This is actually shit design.

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This is...

Not a fun game.

"here's a field of 1M+ light unlocks, you can only earn 1.4M light in a reset, and that reset takes a really REALLY long time of doing literally nothing because you've got everything" is bad.

"You got a pristine light! And nothing to do with it" is bad.

Geezus.

Like why would I even want to play past this point? You've designed a time-wall that lasts for HOURS of ACTIVE PLAYTIME.
That is BAD. REALLY BAD.

Looks like there is a bug. Stat-requirements aren't subtracted, but sometimes I see a -5 mana pop up and I'm just not losing that mana.

I found A3 really easy to do, and some of the rest were even easier. You get more time-limit as you get poxels.

Immortality sells for 1 copper coin, neat!

I cleared the (1)-ending.

Whelp, I communicated with the orb. It didn't say anything.

My positive feelings for the game rather drained by the end, I hate to say it, but I credit that to the incomplete nature of the current stage I suspect.

Oh, and there's no way to interact with rifts, no way to make more coins?

Is that the end-game?

I have 5 spin-forges and they still feel almost completely useless. I merged military-Epsilon with military-Epsilon and they just deleted themselves. Formation-Breakers don't seem to do anything. Military doesn't go into the drop-pod?
I'm so lost. It feels like the game is broken.

I won without prestige.

I have left the universe behind.

In case you ever update the game

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If I know my math(I don't, I asked chatgpt), reaching 100% of leaving the observable universe should potentially take around 5 months, in the state the game is currently in (Due to there being no speed penalty for going over the energy usage)

(1 edit)

So the dude threw it up onto Steam with literally NO thought given to making the save import work.

That SUCKS.

I'm not sure the "Lemon Duplication" works. I've tested by buying it after my combo is maxed out in the garden and seen my gains not change visually, nor on direct-clicks, even as it's supposed to be increasing.

Also, the Tech Store in late-game levels is a massive frame-rate lag. The Particle Settings needs to also account for the item-fragments, they're the major source of lag. Hitting a boom causes a section-long freeze.

Autosave is...

BAD on the web-browser.

As in, losing HOURS of play kind of bad.

The "particles" setting doesn't do anything. The CPU load from being in the Tech Store gets to the point of causing the game to lag, or crash.

Mmm, cryptominers

About as good at any game this dude makes, sounds like. And the prestige mechanic is going to suck at give diminishing rewards over time and just feel like trash.

Top notch, I want more.

This is fucking cool, now that I get how stages work.

I hope to see this further developed.