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RavenShield

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A member registered May 05, 2018 · View creator page →

Creator of

Recent community posts

Thanks for your feedback. I had thought about being able to carry more items to reduce the back and forth, but it risked grabbing two of the same items each time. And variety is big to make your money.

I'll play test it with a bigger inventory.

Glad you liked the notes, they were fun to write.

Thanks for the feedback. The original plan was that the notes would trigger new items to appear in the world; to slowly change the world and progress the story. But in the end this was too much for me to get done in the time. If you find all the notes, the unnamed guy has already left so you can't find him.

Recording your recipes is an interesting idea, I'll have to think on it.

Really interesting concept slowly piecing together a song like that. The notes becoming clearer between the levels helped me to visualise this process. Also some beautiful menus and obviously great audio. Short but curious story of confusion and loss.

I can see what you mean about that bug, it appears to mess up the direction the sound is coming from.

I really liked the atmosphere, the particle effects, sounds, the world slowly getting darker, etc. The controls felt really tight and the sub always responded as expected. Would have liked more variety in the environments and refinement of the collisions as they’re a bit off. The ability to have a full stop would be great. But overall a good game.

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I have a guy who falls down, gets killed if he hits spikes, has a jet pack with limited fuel and can break blocks with his bum. So getting there.

How’re we all progressing?