At last I can see the Ending I have been holding off on playing this for the past few months just so I can experience everything without a cliffhanger.
So now that Surrendering to my Crush is done what is next?
One thing I would like to see is a way to make struggling go faster like an toggleable option in the settings, as for me I find spending 5 to 10 mins watching the PC get out of her bonds a little tedious and tiresome after the first few times other then that I like how this game is progressing and look forward to seeing more
It seems more of a refresh or memory issue as the first time I got this was after I interacted with everything in the starting house at least once or twice just before the tutorial fight but this happened more often when a fight is drawn out, as it occurred the most during the first fight with the silkworms at the bridge when I was goofing around trying to get caught by them and used taunt for most of my turns. I hope this helps with figuring it out.
On a more positive note I love how your characters interact with the world around them and each other as it adds real depth to them and makes them feel alive which is something that is very rare in games like this so keep it up.
So found two bugs so far the first is my front person is moved to the back line after the first fight and must then be manually moved forward after each following fight for the rest the dudgeon run and the second is something I have noticed for a for the last two versions is that there are no Curio Events at all with the only exception being the tutorial dungeon when you start a new game.
I think I found a bug during combat enemies are equipping my PCs with "null" items issue occurred after one of my PC's got 3 items equipped in one combat encounter afterward all enemies both for the rest of the same encounter and all others would equip null items infinitely.
Also are there rescue missions in the current build or is that something that still needs to be added?