As always Bert. Shut up and take my money.
Legends of Celestite RPG
Recent community posts
Now I'm getting this and I've moved where the output goes and it's not doing anything. I think I'm going to have to go with something else, because I'm not going to constantly relearn this if the code is going to keep changing on us. I'm pretty fusterated and I need to get my demo out. I promised 1.4 would be out yesterday and now I have to botch the release of it. Not happy, man. This an important project.

I have tried literally everything under the sun. Nothing works. It launches and gives me a black screen. I had this working before and I followed the same steps. So I'm not sure what's going on. I updated to your most recent version and same problem. I have no hair left on this one after about 6 hrs. Really important that I get it to work.

Thanks a bunch. I had to switch to a different font because the glyphs just don't look right on my game. Please don't kill me. Still really like the font though and I'll use it when I can. It'll be in my database for years to come. I plan on working in AA-AAA so maybe I'll get it in an even bigger game for you some day haha. Here are my suggestions to make it better and mainly the reasons why I didn't decide to go with it in the end.
This is going in a huge passion project. You can find it here > Legends of Celestite RPG: The All Bearer on Steam . I have created a EULA since you did not provide one with a screenshot showing I have purchased this from you.
Edit: Trying to get ahold of you on suggestion fixes to this. Your X is dead and there's no option to message you here.
Thanks for the reply. I understand. After I cached the battlebacks I think it helped a bit better. (I hadn't done that quite yet.) The first encounter is a little slower but than its not too bad. Really appreciate** the time you took to make this. Good transition effects that mainly use the pixi are a pain to find for MV. I'll send you a tip when I can.
Hello. This is a fantastic plugin. I am looking to use it in a big commercial game though I am having a slight issue with it. I plan on using MeltBattleTransition.js, though it seems that before the encounter happens there is a massive and I mean massive lag spike. You also cannot playtest the enemy encounters through the troop section or it crashes. Is there anyway to fix this? I would gladly tip. Thank you. - Raven Burns
Edit: It seems to go a bit faster after the first encounter is defeated.
