
super cute..!! ^_^ i love the different doll options and the outfit pieces are all adorable..
yeah of course!! ^_^ this is made in Clickteam, which has a more object-oriented coding language, and in practice its organized kind of messily so this is sort of paraphrased, but essentially the bare bones functions like:
Each clothing item has three states, an "Icon" state (identical to the button you click to pick it up), a "Kelly" state, and a "Wolfe" state. Each clothing item also exists off-screen first as kind of a "dummy" version; this way, everything is already loaded in.
When you click the button for a clothing item, it creates a copy of the existing off-screen item, at the position of the mouse (and it stays following the mouse as long as an associated flag along the lines of "is item being worn" is set to false), in the "Icon" state--it can only create a copy of the "dummy" item long as there is no more than 2 of them.
(This making the Maximum in existence be 3 of each item--so, if you had the "dummy" that is always there, and the clothing piece on one model, the most it can spawn in is the second usable version of the piece to put on the other model.)
When a clothing item is overlapping with one of the models, and the user clicks on the model, it switches to either the "Kelly" or "Wolfe" state of the item depending which model is clicked, and changes the sprite accordingly, changes the position of the item to wherever it needs to be to sit on the model correctly, and changes the "is being worn" flag to true, so the position doesn't update to follow mouse movement.
I had some issues with the way Clickteam processes flipping a flag on and off if the user clicks too quickly, so right click when hovering over an item changes the item back to its icon state, sets the "is being worn" flag to false, so its position follows the mouse, and then it is free to be placed back down, or moved to the other model ^_^ (this also is why several items can be picked up and placed at once, I'm not quite sure how to efficiently code in exceptions for that with the way its structured; even now my item code is pretty inefficient because Clickteam is weird about the concept of item classes--ultimately I'm not bothered that you can move multiple overlapping items at once)
If an item is overlapping with the trash can and the user clicks the trash can, it deletes that item.
And then the faces and hair are simple. IE, Kelly's hairstyles are all part of one object. The right button adds 1 to its value (with a maximum value so it doesn't go beyond how many options their art), and each value has a different sprite (and sometimes different position if needed) associated with it. Left button subtracts 1 from the value (with a hard coded minimum value).
That was a bit long winded and I'm not sure how much of that was helpful, redundant, or even coherent ^_^" I'm glad to try and clarify if anything is confusing! Coding is something I do as a hobby and I'm not very used to explaining what I'm doing, LOL...
definitely taking notes on leather options... :3
Yay!!! I love the outfits you put together ^_^ that means a lot also I’m glad it is fun to mess with!!! I really liked the idea of playing with the more “gendered” clothing and making it usable on both characters since they’re made with a lot of versatility in mind :3
thank you for the suggestions also!!! I will definitely keep these in mind.. leather jacket would be cute and maybe some harness type wear.. pastel goth is also so good, it’s been a while since I’ve explored that fashion much !! could make some rly cool combos..
I’m rly glad you had fun with the game and thank you for your work in hosting the game jam!!! ^_^ I had this in the works but it was good motivation to get a working version out soon !!
;_; thank you very much! i appreciate tht comment a lot and im glad it can make you feel less alone. the 0% late submission is something that haunted me so much in school because i was truly pretty good at the work that i did, but i missed so many assignments due to depression and, as well because of trauma and illness from medication as well.
the adults who make fun of you as a kid are so frustrating but it did make me deeply appreciate the teachers i had that cut me slack and would recognize that i was struggling. growing up is really fucking hard. i dont think people acknowledge that enough.
thank you for reading and for interacting with it! i have another zine ive been working on passively and i dont know if it will resonate with anyone but i think it is good for me to focus on my own expression first, and ive been glad to see when i do that, like, the art still seems to reach the right people, as unpalatable as it may feel when i think about presenting it. so thank you for sharing your words ^_^
Sooo my favorite option is kind of defunct since the creator, Lampy, took down the itch page and no longer provides support for their programs, but MousePSD has been kind of a life saver for me since you can just pop a photoshop file into it and get a working dressup game! It can be a little bit finicky due to the nature of PSD files but it can export for html5 as well as .exe files.
There is an archived version of the original itch.io page here, which contains instructions on how the program works + readable comments in case you happen to need to troubleshoot one of the couple of issues or have a question that people have asked about there. However, since Lampy took down the itch.io download (what I gather is they got tired of people asking support questions and just took down all the pages), the download isn't available there.
But! From what I understand of the license (included as a .txt file in the program download), distributing your own forks of the program is completely fine so long as the license file remains in tact, and someone has reuploaded it packaged to archive.org so it can be downloaded there and run once you unzip the file! Should work right out of the box as long as you have a .PSD file set up according to the right structure as listed on the page.
I am not an expert but I have downloaded this copy and it functions the same as the one I downloaded directly from Lampy's itch.io in 2023 and it did not explode my computer--an extra virus scan can never hurt lol but I haven't found anything fishy w this upload.
Hope that's not all too long, and to state clearly, I'm not affiliated with lampysprites or the archive.org uploader, I just deeply appreciate what this program can do and its been a total lifesaver for me--will likely be what I use for the jam if I don't go a different route with an old WIP project made in Clickteam Fusion lol! There's a demo on the original archived itch page, and not to plug my own stuff but I have examples here and here of things I made with MousePSD. (Second one has music, watch out LOL) and just wanna say btw, thank you so much for hosting this jam!! If you can't tell, I'm passionate about dollmakers and it just breaks my heart that they're not so common and accessible like they used to be. Putting together the effort for a movement to make more and make that more approachable people is super cool of you to do ^_^
Thank you so much!!!! That's the intent; I have so much love for flash dress up games and they used to be SO easy to do, I started making them when I was like 11. It's so sad to see that there's such a barrier to making them now T_T
That's totally fine to ask! Yes, so, Lampy, the creator of MousePSD, has taken down all downloads of their programs and no longer offers support for them unfortunately. That being said, from what I understand of the license, distributing your own forks of the program is completely fine so long as the license file remains in tact, and it looks like someone has reuploaded it packaged to archive.org so it can be downloaded there and run once you unzip the file! :3
Obviously since I am not the uploader I cannot 100% confirm the safety but I DID download it to test it out and it functions just the same as my copy and my computer also did not explode ^_^
For good measure as well, here's an archived version of the original itch.io page, which contains instructions on how the program works + you can read the comments in case you happen to need to troubleshoot one of the couple of issues or have a question that people have asked about there.
Good luck and sorry if my answer is a bit lengthy! I hope this is helpful. I'm not an expert on the program and obviously have no affiliation with the creator but am glad to try and help if you have any issues. If you make anything with it, I'd love to see!!!!!!! The dress up game ecosystem is like, dying.. T_T
thank you!!! :D
and oh yep youre right; joan changes their url fairly often oops lol.
the music was custom commissioned for this game! here is the commission post if you're interested in her work, and if you'd like i can also ask either for them to upload the song made for this or for permission to share it here :)
ooooh that outfit is so cute omg!!! T_T i love the accessories on the cats and bunnies, i didnt even think of that omg...
and there are indeed a lot of color options, i wanted to add variety but was not sure of the best way to put them in and make it easy to navigate.. maybe in the future i can find an easier middle ground; im glad it ended up with your favorite colors accessible though!!! ^_^
Played until I managed to win with 5 balls! ^_^ this is super cute, I love the clown character and drawings, and also the border for the timer is super cute and reminds me of old timey picture frames and graphics printed on circus advertisements....
the game straightforward but challenging and a fun time!!
i agree this is very lovely! it feels very personal and like it expresses a lot of feelings in a short period of time. obviously there is no pressure to share more personal works, but it would be neat to see more "games" from you; you have a very nice style of art and communication.
i hope one day being a girl feels easier to you. it wont always be so hard, i promise. things do get better.
i almost never comment on games but i am left speechless and with tears in my eyes. this is an extremely emotionally powerful game and says some things that i think would feel impossible to express in my own words.
this game leaves me with hope that i will not have to "die with my secret". maybe one day i will feel closure.
thank you for making and sharing this game, thank you for your work in helping with the queer games bundle, and i am wishing a very bright and happy future for you. stay safe