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A member registered Aug 29, 2018 · View creator page β†’

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I was dare to play it and now i have to pay the consequences.. damn! The extreme load corrupted intro music blew up my new JBL sound system. So i played it without sound (cus deaf by explosion) and it still was spooky. All these splinters that got shot in my face by the explosion caused a lot of pain and it really adds to the atmosphere of the game. Before i lost my consciousness I ended up in a room with a camera. Was this the end of this game? Did i miss something? When will I be able to hear again? If i'm deaf forever now, i must point out that the warning on this game page should be taken seriously. Horrible things will happen to you! I thought it was a joke... most of my comment. I'm okay, thanks for the experience. πŸ˜„

For some reason, i feel attracted to games like this. I know it wasn't the right time for me to play it, because it hit me hard. It was depressing all over and as weird as it sounds i loved it because of that. Also i love the style and the atmosphere. Thank you for the experience.

That was interesting, also i liked the topic because i've never seen that in a game before. The moment they send me down became really unsettling because i didn't expect that. Great work πŸ‘.

Awesome. Played it to the end (and was sad when it was over), but took my time to explore because i was so fascinated and looked at everything. It's so beautiful, the city is huge, the light great, lovely crafted textures everywhere and the whole game runs absolutely smooth and without any lags or problems... that's usually impossible, so i'm sure some illegal magic was used... πŸ˜†πŸ˜†

Hey there, thank you for your creepy experience. It was the style that really got me πŸ‘ i love that. Unfortunately i glitched out of the map 3 times while exploring the station and cave. I wasn't able to go back 'inside'. Not sure if it helps but i made screenshots next to places where i felt out of the map.
Best regards. 

Thank you. Always nice to watch someone diving into this game. And i know it needs a good portion of patience to solve these puzzles. πŸ™‚ Great video πŸ‘

Thank you πŸ‘ i can't wait to try it, because it's mystic appearance directly caught my attention.

I really would love to try this demo, but it seems the game was packed with some sort of win-rar tool. wanted to unzip but it broke. You may use Itch.IOs-client tool called 'butler' to compatibly zip and upload it and make it play/executeable for all users πŸ™‚. 

Yes and i still hope it needs no more updates. πŸ™ƒ

Thank you very much for playing and sharing your gameplay. Nice to see, that these spooky effects still do their job πŸ˜„

Okay i just took a look and google told me that these kind of onboard grafics do not provide any graphics mem, instead it uses shared mem depending on the core system. I'm not quite sure but this could already be the problem. I optimized the game a lot but it still need some own space in gfx mem, thats why i recommended to play it with a real graphics card with min 2GB vram or equivalent a virtualized version of it. Anyway thanks for your feedback. Now i can set another mark on the grafics hardware testing list πŸ˜ŠπŸ‘

Thank you for your feedback. Of course all OS are important and all builds got tested over days before i release them. Crashing on a windows laptop could be caused by simple onboard graphics. But without further specs or error message, it's hard to say exactly what's going on. Have a nice day,
Ravee ☺

Nice to read that. I like that kind of "find out what the puzzle is and how to solve it"... at least, the story contains enough clues that most players can guess what to do. But i know it's difficult. It was never made for masses or causual AAA gamers. It was made for the ones that like to dig into weirder puzzles and i hope the end was a bit satisfying πŸ™ƒ

WOW thank you again for not giving up and for your feedback. Of course i'll watch it πŸ‘πŸ‘πŸ‘

Thank you for playing and sharing your video πŸ‘. One of the rare gameplays I got to see. Really admirable πŸ‘Œ
Best greetings,

Thank you ❀ for playing, for your feedback and kind words ... and for not giving up (no matter if with or without the help of a video). πŸ˜ŽπŸ‘ŒπŸ‘πŸ‘πŸ‘. Always nice to read that a player reached the real ending of the game 😻

Thanks for the feedback, does it help to click again into the screen/view when the wobbling cursor appears? Sounds like a "catching the cursor" problem on OSX, maybe i can fix this.

Well .... exactly! πŸ˜„ Anyway, pushing items through walls and in machines belongs to the past. Also climbing and falling from the island.  I already fixed and updated all that stuff last night thanks to your feedback. πŸ™ƒ

Awesome πŸ’–, thank you so much for diving into it and taking your time to explore. Also the bug definitions are very helpful, so i can fix it tonight. (currently fighting with a bug appearing on linux, but that's for later then 😬). These items have a function (IF falling into void > respawn), but i remember deactivating it for testing, so this is also good to know.
To the story: I was worried that it's maybe not understandable. But these sorrows are gone now and i feel relieved 😻. Your explanation about what happened, is absolutely correct. πŸ‘πŸ‘πŸ‘ Your words are very valuable to me.
I praise the universe for your existence. πŸ˜„ Thank you.

You're welcome, thanks also for your motivating reply πŸ‘.

Thank you for your feedback. πŸ‘ This was helpful. If the whole view is flipped, i think this is caused by one the shaders. I'll fix this. 

Thank you trying and for your feedback. I thought the main task is well explained by the ancient text-cones that are placed in the huts of the ruins, but maybe i'm wrong with that expectation. 😊

Well, i hope so! πŸ˜„πŸ˜„ Was in testing mode the last 3 days. But if someone reports a bug, i'm going to fix it and push an update.

Great 😁😁 already saw your videos. Yes it's hard to look at, if you permanently use the assembler view, which costs energy. Just switch it off for a while an the view cleans up again... that's all the trick. Thank you very much for playing and for sharing your gameplay here πŸ‘πŸ‘. Best regards, Ravee 😎

Wonderful. Just logged in, and your comment made my day. I'm really glad to read that it brings the fun that I made it for. And even nicer to know that the story is believable. For me, as a non-native english speaker, it was hard to get it across so seriously like the german version. I hope you going to fight your way through the game. Thank you. πŸ˜πŸ‘πŸ‘πŸ‘

If this is really your first game, you've done a good job. It's pretty solid. πŸ‘ Just missing a description at the first tent, but nevermind. It was an interesting and smooth experience. Was i supposed to see what's running after me? 
Thank you for sharing your creation. 😎

Your quick proof of concept seems to work...πŸ‘ at least for me.
I found my way to the end of both scenes (which i thought was the end, because the main menu appeared after i saw [βœ”] ). My full respect for your braveness to release a demo/alpha/test. I'll never do this again. Just yesterday i saw a player on twitch, playing my first game in it's very first broken alpha version. I don't know from where he got that old waste, but i felt so much shame.. πŸ™ nevermind. 
Thank you for the demo, i'm exited about the full game and it's story.
Stay healthy. 😎

Sorry for mixing me in but i was currently going to play this experience and stumbled over this. Of course, deadlines can be a death sentence for a quality project. For this reason, I personally never participated in GameJams. 'somewhat' is an imperator of inspiration for me, even if i mostly end up with creating eye-destroying horror games. πŸ€£πŸ€£πŸ˜„

You're welcome. Yes i'm fine. Just being quarantained like everyone here in my country and using the time to work on my next game.
tbh, i'm enjoying this quiet time πŸ˜„. No commitments, no client calls, no external tasks. Just relaxing, coding, designing and music. 😎
Stay healthy and take care of yourself.

This was awesome and also artsome.
Even if my broken heart doesn't like broken heart stories, i absolutely enjoyd your game. The idea with the numbers at the beginning really got me. I like those weird things and idk why but these dark scenes with small flashlight always creep me out. πŸ˜„ The last scene was unexpected and that's a goooood thing. πŸ‘Thank you for sharing and keep up the great work. 😎 

I really liked the foggy forest atmosphere.
I liked the atmo at all. Well done. 
Expected something around the corner and got the spook of my life πŸ˜„ even if it was just a noise. Are we supposed to see the monster not coming? Or did i just not look quick enough? And what are these two clouds running around? Are these monsters?
I tried it more than one time, but the third time the cam flew directly into the enemy so i died and saw it the first time, just standing at the car.
The only issue i had was that i wasn't able to read the red dark in-game text or thoughts of the player. I'm a bit colorblind πŸ™. 
Thank you for the experience πŸ‘

Thank you πŸ‘πŸ˜ΊπŸ‘Œ. Was glad to see that you enjoyed it. And i was happy to see that you found out most of the tricks and functions by yourself by just trying. Nice gameplay video πŸ‘Œ. βœ”πŸ˜Š

Hey 😎, of course there's not much to find, i currently googled for the english definition... The original german word is "WALDSCHRAT"... which i translated into Woodshraad -> because Wald = Woods/Forest,  Shraad = Shadow (old english/angl.) . A "SCHRAT" is a Goblin / Ghost / NatureSpirit, and it took place in some old german sagas and fairytales. According to Wikipedia the english name is "Bugbear" ..  πŸ€” .. but that doesn't really fit to the original meaning (in my view). .  
The games story about the "woodshraad" is a creation of my own, so there wasn't any story about a lil boy that got rescued by a huge lovely monster tree πŸ˜†.
best  regards,

Thank you very much for playing πŸ‘πŸ‘πŸ‘. More puzzles are coming in the third part of this trilogy. Did you play it on a smaller notebook? cause of the ~20fps.. according to the fpsCounter on the top left of screen.
Have a nice day 😎

The sector controllers keep their doors shut until cleaning routines have done their job in that area. Control panels are reacting to specific command inputs from your flash memory. These commands can be copied from the dodecaeders on the podests. :-) 

Absolutely AWESOME gameplay and fantastic video. πŸ‘ŒπŸ‘ŒπŸ‘ŒπŸ‘ŒπŸ‘Œ Much respect for your patience. 

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Awesome, i really appreceate your feedback.πŸ‘πŸ‘πŸ‘ and thanks for recommending πŸ‘Œ.

If you've made it to the real exit (the stream), i think you've found most of the messages in the datacubes. Thoughts from dead humans that were left in that virtual afterworld by using a Pr0x (Process Ressurective Gh0st Existence) . Some people extracted their consciousness before dying to stay virtually alive. As the gamepage describes "I glitched out on my way back to our holy source..."... cause the "being(s)" of 90.91 'maybe' didn't agree to this procedure. While the real outside world is falling, machines are trying to keep up their existence... all connected in cyberspace.
Some bot entities do not believe in their creaters so they try to get rid of all humans in the real world and also trying to terminate all active Pr0x. But "The System" (the program speaking to you at the end of awareness denied) has other plans... and she stands on the side of humans, helping 90.91 to stop the rise of bots and machines. 

Not all of that is described on the point in this single game. And there is even more story that i wrote over the last years That's why i asked if i should continue this kind of story, art and game combination. Maybe making more of the series πŸ™ƒ

Awesome. πŸ‘πŸ‘πŸ‘Œ Also your r34d1ng sk1lls πŸ‘.  But the coolest action was your puzzle solution with these potato-rotato-switches. It was the longest way through the maze i saw right now. πŸ˜„πŸ˜„. But i am really glad you liked it. Thank you for playing and sharing your game play video.
Ravee aka Rod

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Thank you πŸ‘Œ, already watched it last friday. I hope you've puzzled your way through to the "real" exit πŸ™ƒ
greetings, Ravee

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Woooow 😲, Thank You, your video helped me a lot πŸ‘πŸ‘πŸ‘. i was unsure if a game that's filled with secret paths, places, story context and such puzzles could find it's way to players πŸ™„.Hopefully some will not trust the default forward path. πŸ€”The unusual silence made me believe that it's too difficultπŸ™.
Thank you for playing and even more for your feedback. βœ”πŸ‘Œ