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Ratonera

13
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5
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A member registered Oct 26, 2021 · View creator page →

Creator of

Recent community posts

I know it’s confusing, but the host actually specified that it doesn’t need to be an FPS. Check the other discussion boards.

I’m glad you enjoyed it!

I do plan on fleshing out the boxing game a little more by adding a blocking mechanic to it, I hadn’t really thought about movement, I think that’s a worth testing out. Thank you for your suggestions and your feedback! Cheers!

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This game looks amazing and is very feature complete. I played it on a controller because I saw there was an option for that and thought it would be interesting. I love how many acessibility and gameplay customization options there are, I also like the option to change the language to animal sounds, its pretty funny.  The game is well adpted for the controller and I never had any issues.

I had a hard time discerning  what was an obstacle and what was just part of the scenery in general, but this was especially problematic during the "escape the vet" sequence. The game does let you skip these if you fail to many times not to hold you back from experiencing the story, which was a nice touch.  I also had a bigger issue with the game, I just felt that it moves quite slowly sometimes. Switching between characters and sniffing the ground or getting food take a little too long for me. Maybe I just wasn’t in the mood for something a little slower since I was playing all these games one after the other, so I’ll go back and play this one a bit more later.

That's that for my review, overall a pretty, nice and acessible game; just a little for slow me I think.


- João G G L Borges

Quite a fun game! Played all of it :p 

I don't think difficulty setting are that necessary, I do think I'd prefer to have checkpoints in each area so we don't have to start from the beginning every time. Right now it's not that big of an issue since the game is so short but it might become more of a problem if you make it longer. I like the puzzles, they are quite fun, I just wish there was more levels!

I'm on a Samsung laptop trying to run in on Windows 11. I managed to play it on Firefox though!

oh, I was on chrome though and every other game played fine, I’ll try Firefox in a little bit.

I really like this game! I played the tutorial and then played the new levels. The atmosphere of the game as a whole needs to be applaued! The new levels look especially nice. I like what you did with the lighting in it and the music especially on the first new level. Admittedly I did stop playign half way through the second part (the one with the glowy orbs that kill you) out of frustration, but I'm likely to come back to it. I'm specificallly refering to a moment where you have to jump and turn upside down and the go through  a long stretch without a checkpoint. I felt a little frustrated but that's not necessarily a bad thing, teaching through frustration is very valid and common in some of the best 2D platformers. 

I do have a couple bugs to report: first, after completing the tutorial and going down to the lowest area of the hub, Ithe game would consistently crash and give me this error message: 

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object o_entity:

Variable o_libraryDoor.arrowScale(100865, -2147483648) not set before reading it.

at gml_Object_o_entity_Step_2

############################################################################################

gml_Object_o_entity_Step_2 (line -1)

________________________________________________________

I tested it twice and it happened both times the same way.

Overall I had a lot of fun! I really liked this game and I think it has a lot of potential! Keep it up!

- João G G L Borges

Had lots of fun XD

The game plays very fluidly and I like how polished it looks. I'm excited to see where this one goes!

The only compaints I can think of are that I didn't like those flames in the UI, they look kinda weird to me; the frame-rate drops significantly when using the Bulletwall minigun (I think thats what it's called); and I found a typo in the first level description (you typed "brealing" instead of "breaking" :p). 

Overall, very few and minor complaints, the game is pretty solid! Keep it up!

This game has SO much potential! I can't wait to see where it goes! however, I am quite confused on how to play it though. I wish things would be explained like how to pick up items and and how to cast spells. The visuals are also a little rough. I do really like this one though, I'll try to keep up with it and see where it goes from here :p

- João G G L Borges

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I like puzzle games a lot, and this was no different. I like having to switch between characters, it allows for some pretty interesting puzzles. I don't like how blurry your character gets when you are not controlling it, I assume it is on purpose but i don't really like it, there's probably a better way to visualize what is and isn't interractable. I also had some trouble playing it in browser due to it having a very large fixed resolution which had me scrolling up and down all the time on my tiny laptop.

- João G G L Borges

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hmm game crashes almost immediately for me...

- João G G L Borges

(2 edits)

I think the concept is pretty cool and unique! I'd suggest allowing for us to return to the menu after the game starts, otherwise we are kind of stuck and can't really go back to change the skins and stuff. I also felt like the player character controls were a little slow. Oh, and there's also that bug someone else mentioned that is pretty funny.

- João G G L Borges

Hey, first of all, great game! I really like the sound effects and the gem system is pretty interesting and crative!

I came here to the comment section just to report that I found a bug in the options menu. If you shrink the bar by lowering the volume and then raise it back up the bar doesnt grow back. 

Also a little bit of feedback, I think if you had a way to visualize in the character model when the green gem is charged that would be pretty useful, since right now having to look at the bottom left of the screen is a little counter intutive. 

That's all, really. I really like The Billion Halloween so far and I'm excited to see it grow!

Take care!

- João G G L Borges