the game has a few problems, two big ones and a some minor. First big problem is the mini-map, it's either so close you really don't get to see anything or it's too much and you see everything. There needs to be an in-between, since the player could easily be moving at speeds that'd allow him to get across the city in a few seconds. I'd also suggest highlighting the starting point of each delivery that shows up on the edge of the mini-map. The next big problem is the movement tech, so far it's been pretty great but it's the cost/fuel. As it stands I can see the logical conclusion is to only use the hookshots during a delivery and walking/running all other times, during the deliveries it'll be seeing how often you can be out of the power while maintaining momentum. Which in a game about making the fastest deliveries possible, limiting the usage of said movement tech doesn't feel the greatest. We're not playing a brutalist realistic game about being homeless and fighting every single day just to survive. We're playing a game about moving fast, making deliveries, and banging chicks/furries. I've also noticed that the city itself has a lot, and I mean a lot, of building clipping into each other or onto the road. The head bobble also needs some work, seeing as it feels like I'm bouncing off the floor instead of running. I've noticed that if you run close enough to some geometry you'd be switching between a running & wall running state. Minor issue but I notice you 'could' maintain some if not all momentum off of what I'd call b-hoping, or bunny hoping, but it's a lot more difficult with the jumping itself being just difficult to work with. I do hope the see this game gets better, I didn't spend money and all, but also because the concept of using Attack on titian esk movement to make deliveries seems cool enough. I'm not gonna make any comments on the NSFW side of the game as I'm not familiar with them.
Ratmuter
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A member registered Jul 17, 2019