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Rastek

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A member registered 2 years ago · View creator page →

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I learnt to work fast and cut corners, to schedule my time and structure my work flow. This was mainly for I was constantly worried I wouldn't finish in time. At the end of the day, I ended up submitting a whole month before the deadline, and didn't really take the time to polish the game. Still, it was fun to grab ideas I had ruminating in my notebooks for years and turn them into a concise experience.

Regarding specifics, the info dump near the end of the game could've been more spaced out. Also I should've added more scary stuff, the game becomes just zelda with a gun about 2 dungeons in, rather than a 2D Resident Evil like I wanted it to.

Posted in Motel 666

impresive! great work!

Yes, the walnut is the only real secret in the game. Thank you for telling me about the king fight but I don't know if I'll fix it.

I'm araid there's only the secret boss, as far as alternate endings go.

In my opinion it would definately fit in. You should go ahead with it.

I'm also making a game called Animal Village. It'll be a psychological horror topdown shooter centered around exploring a hole. Very freudian, you see.