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rasstamann

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A member registered Oct 28, 2020

Recent community posts

I would like to give some unsolicited feedback.

First of all, I like the game. I can feel the enthusiasm and creativity put into making it. I only just finished the first ghost event and BOY do I have a lot to say up until this point.

My major qualm as a software developer is the following: if you have time to write tens of lines of text to explain that your code is bad, you should spend that time learning how to make your code bad. If you have to tell me that scroll doesn't work because it causes bugs, don't tell me that - disable scrolling altogether. There were more instances of this, but this one was the biggest by far.

My second issue is as a game designer: Let your gameplay explain what you want the player to do. Ghost hunt sequence was painful in this regard. it first gave me a whole bunch of text to read, then let me skip out of it. Some objects that are interactable make a noise, others don't (like the bones). Books are the same color as the background, so they were often invisible. Also, if I want to open a map, I have to open a book and then click twice to the right. Why isn't a map a button by itself? There is a metric butload of great videos on this topic as well as programing, I heartily recommend it.

Lastly, as a consumer, the whole product feels underbaked. So many features feel uncomplete. When I see so many uncompleted features in the first few hours of playing, I expect to see even more going forward.

I will now give an advice, out of my best intention for you to expand as a game maker. Make a todo list of all the bugs and missing/half-done features and start working through it. If you have a time budget for game development, dedicate a significant chunk of that time to this (e.g. 30% of time or 1/3 days, whatever works for you). If you are unsure in what order to tackle things, ask for advice, I'm sure someone will be willing to help (myself included). And then just start doing them. Take one item from the list and do it until you finish it or realize you cannot finish it without adding more things to the todo list. And just keep doing this as long as you need to. This will help you develop your skills immensely and it will be a boon going forward because you will learn how to avoid making mistakes in the future and you will start pumping out features and content even faster.

I wish you all the luck and I can't wait to see what this project turns into! Good job!