Haha nice! Well done!
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Sorry I'm so late, myl ife's a bit of a mess haha!
Yeah, that's exactly the thing I was going for, a little metaphor how difficult it is and stressful. You don't sound insane, aActually the last stage is impossible. Second to last is very difficult but possible!
I hope you don't stay mad :(
But thank you for playing!
I never knew I wanted to be a merchant!
I like how it's basically a thought out DnD scenario with quite a few different ways to go about doing things. Fallen London is strong here! But it's fine!
It's fun! I like this, please make more! You got a knack for writing!
And whoops I managed to get myself stuck, with no options to choose! Paragraph -
In certain sections of the market displays of tinware and roasted chestnuts serve as a cover for a more illicit trade. Here, those in the know can acquire all manner of powerful relics.
It works, thank you! I was worried if it would still work on wavy text but it's fine.
Edge case : Anchoring it at Middle Center causes a weird thing. Every other line moves up and down trying to adjust offsets on every rebuild.
This is how it looks inside the editor when selected:
Rect transform is anchored at top left, integer positions, width 521, height 73 - constantly changes to 74,73,74,....
Inside the Super Text Mesh component the text is Anchored at Middle Center, and it's Centered. A quick fix I've found is setting the Base Offset y to 0.1, then Rect transform height changes to 72.9999 and the dancing stops.
Or just setting the Rect transform to also be Centered.
Oh wow! Yeah that almost solves the problem, it's not perfect because it only works on the first line. Other lines still have positions like 198.5. Tried rounding every vert[i] - that's a mess, but made me think if I could apply different offsets for different lines that would fix everything. But I'm not sure how I'd get the first position of a new line.