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Rapit Fire

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A member registered Mar 14, 2023 · View creator page →

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Had a hard time understanding the game since there was no tutorial. The game kept crashing whenever I go too far to the right. I somehow managed to place a few platforms, but then I couldn't and was very confused as to why.

The art was quite nice, although the music didn't quite fit. The idea was quite cool, but due to the poorly communicated mechanics it couldn't really be enjoyed as much.

This car is the slowest thing on the planet! Interesting idea with trying to outrun the wall in an action movie like manner, however, I got stuck a few times because the car flipped over or collided with something that you couldn't reverse from.

Overall, the atmosphere is great, but the game is too difficult (skill issue, I know). The wall is way too fast and the game turned into RNG whether you'll have to restart or not at the mountain side jumps.

Driving the car around once it gathered a lot of speed was quite fun though!

A nice short tense horror game. A lot of FNaF vibes, although some of the mechanics felt a bit out of place - for example the radio being introduced. While the lore was pretty interesting, there were way too many sources of information and I personally think a bit of the dialogue could have been cut out.

The game's pacing was Reeeeaallly slooow, but the great sound design and graphics made for a tense game. Honestly, the biggest missed opportunity is not having someone peek around the corner when the entity is right across you.

I legit got jumpscared by the transition to the second part. Really cool, the movement is very satisfying, but you can get stuck in your RNG-made level.

I would suggest communicating when the change is going to happen so that more intent could be put into the design of the tower. Looks like a solid base for a potential future puzzle game.