Thank you so much for playing!! Yeah.. a few friends of mine noticed that if you get enough speed, you can clip outside of the walls.. Some weird glitch with how Unity handles tilemap colliders I guess! (I put the game together in the last 24 hours, so it could also be on me..) I'm "dentis" on the Mini Jam discord if you wanna add me!
raphacoutin
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This game came together super well! It feels a little hard (but that might also be because I'm playing on a trackpad). My only issue is that sometimes you don't know what the level up ahead is going to look like until you get there, and so you have to learn by trial and error and memorization rather than planning ahead based on visual problem solving. Lastly, the art looks really great!
I really like the idea, but I think it's a little bit too hard in the current iteration. The lights don't stay off for long enough, so it's more of a timing, execution game than it is a puzzle platformer. Also, it might be good to show a dim/transparent outline of where the lights will be when they turn back on. Also also! it might be a good idea to have the coffee respawn in your hand after it hits a light, not the end of the screen, as that added with the short light-turn-off time makes it tricky to have enough time to move around. I really like the concept though, and think you should keep working on it! That's why I'm giving so many critiques (not to be mean, but to help!!!)
Thank you for playing! I had an idea to make it a rogue-like and have upgrades as time goes on, or to make the different color wizards have different characteristics, but only so much can be done during a game jam. I did go back in and add music and sound effects, though! Hopefully it feels more polished now! :)


