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Raou

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A member registered Jan 11, 2018 · View creator page →

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Recent community posts

Thank you for the reminder about animated waters. I've been postponing it for far too long now!

I already started to set up a new file layout to support animated autotiles, as well as doing some reworking on the water tiles. I'll see if I can get it all done sometime next week :D

Hi! Yes you can :D

Yeah the revamp is finished. I'm down to add new things if people request them and I think its a good fit for this one, but other than that I wanna focus more on making the series overall more complete  with different themed tilesets  

Hi Leo! I'm glad you liked the style :D

I have plans to add more tilesets to the series, so far in the list are themed caves, new interior tiles to accompany each themed exterior, as well as a new character template(the ones presented in the screenshot kinda work but they were made for the other, more stylized, tileset I did, so I wanna make something just for this).

The waters are currently not animated, and I like the idea of the animated waterfall, thank you! I'm not sure how soon I'll be able to make them, but I'm always open for suggestions of what can be added to improve the asset packs.

I also do take commissions, you can reach me through my e-mail if you're interested in something: raou.dev@gmail.com, or my discord: Raou3599

Thanks! I have it in mind the idea of reorganizing my assets for RPGMaker, but currently it is not set up for any of them

Good idea! :D

I'll put it on the top of the list, should be done sometime this week

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Those other characters can be found in my free "Small Adventture" tileset :D

As for new characters, Ive been thinking about making some more but I have a few more environmental assets I wanna make first, so Im not sure when Ill be able to get to that.

The RMXP tileset was a big reference to the style and feel I wanted this one to have(hence the tree style and roof setup, for example), but everything here was made from scratch :D

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No, my tilesets arent set up to work with any RPG Maker. The tiles are 16x16, I think they can be converted to MZ(is this the one that allows for tile resizing?)

Thank you a lot! :D

Hey! I didnt even think about that when I added this one. Send me an email to raou.dev@gmail.com with the receipt for the bundle and I'll send you this one :D

Sorry about the inconveniece!

I'm creating this topic to share some cool things I've added to the project, but that arent big enough to justify their own dedicated topic.

The first one is a big improvement to how Greetings(the first few lines of dialogue a NPC says to you when you interact with them) work: 

Now you can assign a wide range of possible greetings for your NPCs. Each greeting can have as many conditions as you want, and they'll only be considered to be displayed if those conditions are met. You can also set a priority value to each one, and the system will pick the highest-priority greeting that meets its conditions. If more than one greeting sits at the top with the same priority value, the first one found will be picked, unless the branch is flagged as random, in which case it'll pick one at random from the valid options.

One thing worth mentioning is that Greetings are nothing more than basic [DialogueTopics] used in a different context. This means that you can actually make a greeting as long or complex as you want, and even create branching dialogues from it. So if you want, instead of simple "greeting-like" messages(like hi), you can actually just place entire conversations here that will be displayed dynamically based on their conditions

Soooo... loading in existing branches is coming along nicely. It currently correctly loads *every* topic and response and spawn them in order, the only missing feature so far is the actual node connections which I hope isnt too hard to do.

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Hello everyone!

I'm currently trying to build a Visual Editor for the dialogue system. So far I managed to make a small snippet of it:


You can create the initial topics of the branch you're working with, connect responses, add additional branches midway(by adding new topics to a response), add characterIDs to the responses, set animations, and save a resource file from it. The flow of text is working perfectly right now so its already a great help when creating new trees.

But its missing two important features right now: 

-Loading and editing existing branches

-Adding conditions.

For the loading part I think it'll be more annoying than hard, but the conditions and functions is where I'm truly lost. For the system to continue being as easy to use and flexible as it is, I need to find a way to add this specific part of the default editor inside those nodes


I know that theres a thing called "Resource Picker" that I can use, but it doesnt seem to come with the thing that lets you edit this resource on the spot. This is a important feature because it means that even if the user creates 20 custom conditions or function resources, they can easily use them in the Visual Editor without having to edit anything related to the visual editor.

Now, I'm not a very good programmer myself. I can hack my way through some things but I'm starting to feel this is getting a bit out of the scope of my knowledge so... is anybody interested in helping build this Visual Editor? Or even just sharing ideas on how to embed editable resources directly inside the nodes?

 

Yes :D

Thank you! :D

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Hi!

Once bought you can use it in as many projects as you want(both commercial and noncommercial), as long as the tileset itself isn't being redistributed in any way.

For example: 

If your game has a map editor, you can use it as long as the created maps only works in your game. If the editor allows the user to "export" the map outside of your game, you can't use this.

Thank you so much! :D

Hey thank you! I'm glad you liked it :D

The tileset is not formatted with RMMV in mind(I dont own it so I can't properly test it on this engine), but I think it should have all necessary tiles to adapt it to that engine. Feel free to send me an e-mail if you have any issues with it and I'll try to assist as best as I can :D

Hey! So this tileset actually isnt compatible with any RM out of the box. The tag was added when I was starting out and it didn't really crossed my mind that I shouldn't have added that if it didn't work straight away. Sorry for the confusion! I have removed the tag to avoid that in the future

Yes! You can use the files(edited or as is) in your game(commercial or not).

I'm glad you liked it! Yeah feel free to use it :D

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Thanks for the feedback! I've updated the tileset to include those tiles, they are located in the "ts_extras"(except for the "T" shaped walls, which are inside the "ts_constructions", near the door)


That is definitely suppose to be there! I must have missed it when merging the two versions of this tileset. 

Thank you for letting me know, I'll try to fix it as soon as I can. Feel free to let me know if you notice anything else missing!

Thank you! Unfortunately at the moment I've been very busy with other stuff so I'm not sure when I'll be able to do more of it. I know it was a long time ago but do you have any suggestions of something you'd like to see in this style, if I ever got to it? :D 

Not CC0, but it is free to use in any personal/commercial project.

Yes it is :D

Yes it is :D

hi! its free to use in any personal/commercial projects. Just dont redistribute it.

This one only have a basic 13 tile layout. But for the tiles here it should be enough though


Thanks for showing me this template! I'm currently converting my other assets to have this kind of autotile layout


what the fuck

The characters are not included in this tileset specifically, they're from my "Small Adventure" series. The soldier is from the "Character Pack"(with 16 other sprites), and the other two are included in the free "Small Adventure :: Base Top-Down Tileset"

16x16

Im glad you liked it! I'll try adding a alt version with the chests open sometime this week. Thank you for the suggestion

Right now I'm pretty busy with my main job to work on more assets, but I do have plans to expand as soon as I have some free time on my hands! Thank you for the suggestions, I'll keep them in mind for when I do!

Yep! all four directions are included

You're welcome! I don't have plans to expand this free version, but I do want to make some additional packs to complement it.

Right now I'm working on a pack with extra characters. But maybe after that I'll work on some new tiles!

Thanks a lot!

Its currently not but that's a nice idea to add!