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A member registered Dec 07, 2022 · View creator page →

Creator of

Recent community posts

I liked the retro touch you gave it, but without sound effects it loses a lot! When playing it in full screen, the screen shifts to the left, and I think it would be a good idea to put limits on the sides of the ship so it doesn't go off screen. GJ!

I liked the game concept! I was missing some sounds and a bit more art, but otherwise, GJ!

At first I didn't understand how to play it, a little more tutorial would be nice, I liked the art and the music!

I like the 3D isometric!

I like the concept, I needed a little more feedback, but overall I had fun.

I liked the menu and the sound effects, but I think there's an optimization issue; having several enemies on the scene almost killed my PC.

I like the retro feel you guys have put in, and it's very satisfying to destroy enemies! Congrats!

I had a great time! I like the game concept, very original, congrats!

I'm sure there's a good story behind putting watermelons in there.

I liked how you implemented the theme, but the best part was the music, congratz!

Thank you so much for your comment!

Hey! add me on discord <amaroblest>

Are you still looking for a team?

Hey! add me on discord <amaroblest>

Hey! add me on discord <amaroblest>

Hey! add me on discord <amaroblest>

(3 edits)

 About Me:

  •  Unity developer (C#)

  •  Experience with 2D, UI, WebGL builds, and Game Jam scope

  •  Focused on gameplay, clean architecture and rapid prototyping

  • Used to working in a small, creative team

What I bring to the team:

  • Fast, modular coding in Unity

  • Implementation of mechanics, turn-based logic and UI 

  • Web builds (itch.io-ready)

  • Team player, open to feedback, and deadline-driven

Looking to team up with:

  • Artists (2D/Pixel Art/UI)

  • Sound Designers or Music Composers

  • Game Designers or Writers

  • Unity Developers

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Feel free to DM.

Hola yo estoy disponible como programador (tengo exp en unity)