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Randomized Randy

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A member registered Mar 16, 2020

Recent community posts

Healer does not have unique dialogue for when you already have a healer recruited and a second robe... (Mentioning it because fossil does have dialogue for the equivalent scenario...)

The bishop's stab dialogue clearly refers to him being shot with pirate's gun and not stabbed with dagger 48... The bleeding mirror's dialogue can also be updated to fit the gun more but it does make sense in its current state...

A somewhat more major bug: it seems that reviving while poisoned makes the poison damage take away a second revive... (Enemy has to kill you before the poison ticks...)

Root's damage mutation still shows -2 max hp despite it being -3 now...
Heart glasses say that they "reduce the next 9 damage you would take" when the actual effect is "reduce the next damage you would take by 9"... Also applies to cult's robe...
The new dream diary page for Rugs is missing a few apostrophes in the text... Sunset: "I think its your fault", "You really dont know how to pace yourself"... Midnight: "You cant understand me anymore"...

Personally I think Root is too powerful... My two cents on the subject: To me it sounds like you aren't putting enough into damage and accuracy mutations... Ammo is not at all helpful unless you feel like you're strong enough already or you use the translator (you can get plenty of ammo refills from Trish, the fish, and the reload upgrade)... And you do need a lot of health upgrades (mutation or not)... But it's mainly important as a thing to spend on damage/accuracy... You don't need to have a high max health (more than 6) if you're beating every enemy by the second turn at most (first boss should take three turns)... Golden bullets are great when you're dealing 7+ base damage (and then add gunpowder into the mix for good measure)...
Getting a lot of combats is important... But you can't exactly force that... So instead you can be mindful of which enemies you can beat on the first turn and focus on them... And also enemies you can beat on the second turn because those are a good backup... Though early on you want to visit Trish a couple of times for ammo...
Meadow's gimmick is technically meant to counter Root's damage output... But she (like every boss) gets countered easily by her if you have an obscene damage output and just win on the first turn with a few golden bullets (she really should start the combat with mosquitos)... Alternatively you want to get things that allow you to attack more than once per turn... Like floss/fossil/second hand smoke... Cult's robe effectively allows you to skip Deer headed man (or the previous boss but there are other ways to skip that one like cigarettes or snake scales)... And Crucifix is a great way to recover between the many bosses...
Obviously not everything I said is strictly required for victory... I'm just throwing all the ideas I could think of...


TL;DR: Ammo mutation bad... Pump a ton into the other mutations... Stash some ammo early... Try to keep track of enemy max health... And get things that allow you to attack more than once per turn... (And get strong items/upgrades in between as you normally would...)

Side note: Root's gun does work with snake eyes... You can reduce her health to 0... It doesn't matter that she heals after you've already done that...

The base chance to escape from the son in the second area is 25 now? That's a weird change... I remember it being 35 last version... Now it's kinda annoying...

(1 edit)

Luna boss crashed as soon as it started in the new version :(

Was playing as Root if that's relevant...

It appears that I shot an enemy too hard and it died despite being shielded... Whoops?