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A member registered Aug 10, 2022 · View creator page →

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That's odd, while a lot of people found the game challenging, most of my friends and all of those who were programmers were able to pass the levels pretty easily without assistance.

As for how you completed Level #2: The NOT is what the ANTI-conditional is for and the Lesser and Greater ports for the Greater operation are just like the conditionals where if the Lesser and Greater ports properly correspond it'd be true. I don't believe putting the ports down as A & B would make it more intuitive. However, I do acknowledge that the operations in general can be unintuitive, that's what I was planning the tutorial story for, although I ran out of time at the end due to some unexpected stuff I had to take care of over the jam period. If you played around with the operations I think you likely would've found that, but it's a game jam so I understand that time-per-game is often limited.

Thanks for playing the game though :D

Agreed, originally I was planning on adding values when you hovered, a better tutorial and things like that, but I ended up having to attend to other stuff over the game jam period. Being able to see the tank and control board at the same time would also be great.

Also, thanks for the compliment and for enjoying the game :D

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest though I'll continue working on the idea including improving the tutorial.

Agreed, originally I was planning on adding values when you hovered, a better tutorial and things like that, but I ended up having to attend to other stuff over the game jam period. Being able to see the tank and control board at the same time would also be great.

Also, thanks for the compliment and for enjoying the game :D

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest though I'll continue working on the idea including improving the tutorial.

Loved the game's implementation of looping by revisiting the scene of death.

Plane go brrrrrr

Great art style, but not exactly my cup of tea gameplay wise.

Agreed, I really wish I had more time to flesh out the tutorial, but I'm glad you enjoyed :D 

The idea was that without a tutorial, you could explore on your own, but I understand how that can be difficult especially without a visual on the different values of each input and output. Temporarily, I can answer for now. All values are integers (no decimals or negative numbers) with 10 digits that'll loop over. Rotation is in degrees with 0 degrees being facing right. Turret rotation is local. Coordinates start from the top left which is (0, 0) using traditional coordinate systems often used in graphics and warfare, and for Player-enemy angle bigger than zero can be either to the left or right, bigger than 180 is to the right, and if you don't want to implement more complex logic you can do player locking rotation onto the enemy by hooking up Player-enemy angle to Left or Right rotation.

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest I'll continue working on the idea including improving the tutorial.

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Agreed, I really wish I had more time to flesh out the tutorial, but I'm glad you enjoyed :D

Also, thanks for noticing the art style. I made sure to give each character a different art style within chibi and planned on pairing it with the music they would've enjoyed, but sadly I didn't have enough dialogue or time for that lol

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest I'll continue working on the idea including improving the tutorial.

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While I admit that the tutorial isn't 100% fleshed out since I had to attend to other stuff over the game jam period, it was explained why the tank keeps on shooting bullets. The ENIAC runs on a loop where the inputs repeatedly fire.

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest I'll continue working on the idea including improving the tutorial.

Glad you enjoyed the game though :D

Personally, I really liked the simplistic graphics (games oftentimes don't get enough credit for not having complex graphics depending on the gameplay), however, I do wish that there were more levels and you were able to do more than just move in different directions. I'm not sure what this has to do with looping, but I'm going to assume that it has to do with the looping of the bullet hell and being stuck in it.

Either way, I enjoyed the game :D

Great game. The conveyer speed seems pretty inconsequential for the cost, and I would've preferred if it were made more clear that the +% wasn't a +%, but + some static decimal. Besides that, a fun game, although not something I'd play beyond the first few playthroughts in its current state. I'd love to see an expansion of this with more unique abilities that while relying on each other, similar to Balatro (keep going back to this lmao) are capable of expanding exponentially.

Thanks :D

I did :D
Thanks for noticing, I don't usually do chibi, but I got some references and even made them different styles for their personalities (I was originally planning to pair the music of their era to it too, but there wasn't enough dialogue or time for that.)
Thanks for enjoying the game :D

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Agreed, originally I was interested in developing a better tutorial and more compact system that was still somewhat "static" similar to the actual ENIAC, but I didn't have time since I had  to attend to some other things I wasn't expect so 😅
Glad you enjoyed the game tho :D

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest I'll continue working on the idea including improving the tutorial.

Graphics and controls were a bit janky, but the gameplay was great. If it were just expanded a bit I'd love playing it as a game. I keep on saying this when rating games during the jam, but: this reminds me a bit of Balatro. A Boss Blinds like system of resistances and greater obstacles like in Balatro would be nice as well.

I liked the game, but same as Lyxnss I agree that it'd be nice if there were something that made it more interesting to play (e.g. achievements and further levels like in Balatro would be smth that would be nice)

Yeah, I was hoping to add that, but turns out the scope was a bit too large for the time I had (ended up having other stuff to do). I'm glad you enjoyed it though :D

Agreed. I was planning on adding some constant numbers and a system for creating integrated circuits for more complex operations so that I could add more limitations like limited bullets, but I didn't have enough time. I'm glad you enjoyed the game though.

Thanks for playing :D

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If you have any questions feel free to comment them alongside a spoiler warning and I'd be happy to help. Most of it's just traditional logic that you should be able to google as well.

If the game gets enough positive ratings and ranks high enough on the game jam to where I feel there's enough interest I'll continue working on the idea including improving the tutorial.

The sprites on the promotional material look great, but tbh the game itself doesn't look too good. I liked the narrative and the Papers Please-like gameplay idea, but I feel like its implementation just fell short. If this game were fleshed out a bit more, especially with more interesting characters and a bit more polish on some janky mechanics I could see it being really enjoyable like Papers Please or That's Not My Neighbor though.

Nice job :D

Looks like a non-cursed square to me!
jk
altho maybe I should make it a little more punishing for corners...

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Great game, but to be honest I would've preferred it as a time based game that allowed for the rotation of the tetrominoes.

thanks!

lol i'm not sure how it does that, but thanks!

Thanks!

Thanks!

lol thanks!

Thanks! I could definitely see myself adding particles to the game in the future.

Thanks! You can already play it on mobile, but I might try releasing it on google play store some day.

Thanks!

Enemies can't spawn right on top of you unless your talking about the tutorial/title screen where you have to phase past the first one. Enemies spawn at the last spawned enemy's location, so unless you're already inside of an enemy, an enemy spawning inside of you is impossible.

lol thanks!

Thanks!