
[Random Adjective]
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A member registered Dec 05, 2021 · View creator page →
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Some places should stay unseen. Pilot your drone through abandoned ruins. What hides in the dead zones? Are you alone?
Simulation
Fill your desktop with bouncing balls! Bounce them while you work or watch videos.
Destroy structures, defeat elemental enemies, and upgrade your skills in this challenging precision-based roguelite.
Epic medieval voxel-style asset pack: perfect for your next adventure!
Resize objects to solve quirky problems, help others, and conquer creative challenges as the ultimate repair hero!
Simulation
Generates textures based on noise, create and customize textures that you can download and use in your projects.
Run in browser
Become Amelie, waitress at the village restaurant. Transform it into the kingdom's most renowned eatery!
A simple puzzle game where you must help the hero stay alive and progress. (Endless)
Puzzle
Play in browser
Enter the forge and try on everything you can equip. (Technical Proof Test)
Interactive Fiction
2D assets of the former president Sebastián Piñera.
Play with what should have been the longest Completo in Talca. (Snake clone)
Play in browser
Recent community posts
Amazing, we made a very different game but with a similar input and graph connection UWU
Micro Factory by [Random Adjective], Argendel, CofreDeMiscelaneos
Super Mario Construct - Desktop Version community » General discussion · Posted in Procedural map generation via Python: How does the level data system work?
Super Mario Construct - Desktop Version community » General discussion · Created a new topic Procedural map generation via Python: How does the level data system work?
Hi there! I absolutely love this project, it looks fantastic!
As a fellow developer working with mixed-initiative design and procedural content generation, your work really caught my eye. Right now, I use Python to generate "raw" map data, but I don't have a good environment to playtest these levels with real people.
I would love to integrate SMC into my pipeline and use it as a testing platform for the maps I generate with my tools. To see if that's possible, I was wondering: what kind of system or file format are you using to save and load community-made levels? (I usually work with JSON).
Thanks in advance for your time, and keep up the great work!
I thought your game was amazing! Would you mind if I take some inspiration from it to add mechanics to my app?
https://cofredemiscelaneos.itch.io/bouncing-balls-desktop
WOW!! The idea of going out to dig and find fossil pieces for a museum is amazing! Also, exploring different parts of the world and highlighting those locations teaches us where dinosaurs used to live. The art is beautiful, I’d love to see more of this project! Is there a sequel planned? I think it could be expanded into something bigger for Steam — keeping the exploration and fossil-hunting mechanics, but adding the process of cleaning what you find and organizing it in your museum, unlocking new exploration sites and dinosaur information. It sounds awesome! I’d love to see this idea developed further because it’s truly great!
individualism in the dead-internet age: an anti-big tech asset flip shovelware r̶a̶n̶t̶ manifesto comments · Posted in individualism in the dead-internet age: an anti-big tech asset flip shovelware r̶a̶n̶t̶ manifesto comments
bought it to try it out since it was cheap. At first, I thought it was a tiny game, more of a proof of concept than anything else, but wow, I didn’t expect the DVD stuff—it felt amazing! The main character and all the others are really charismatic. You can tell they experimented a lot with the mechanics, taking some levels in directions that are super different from others. I’m really hoping for a sequel: “SPOONFOOL 2: The Return of the Spoon!”, where they can fully develop the ideas and polish the game to the max.












