The Version on the actual site is a bit off since I used to upload new versions on MEGA but now I upload them directly to Itch. So base the version on what it says in the name when you click download. And yeah. A few debugs have been added to the game for infinite day loops. Just go back to the room and you should find the debug option there.
Random Derpoy
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I'd recommend joining the Discord and messaging me. I'll have a save up for you which will take place directly after the place Version 1.6 ended.
If it makes it faster, here's a direct invite link to the Random Derpoy Discord: https://discord.gg/6HVH7FGV
I agree Corrupted Kingdoms is on another level when it comes to presentation. Just wanted to say that quickly. As for everything else:
-Don't worry. I realized the mistake with the over 2GB as it turns out the PC version accidentally had two copies of the game included in it's file so I fixed that and now it's only 2.59 GB and I'll try to keep it around that range.
-I agree that I focused far too much on quantity over quality in the last two Acts of the game, which is why ever since Act 3, I've been trying to slow down on the amount of girls and put more focus on the story which you will be able to see by playing the Special Act when talking with the girl (Dasla) in the park at night after Act 3 starts, as well as a character (Kaori) you can talk with in the morning at school after starting Act 3 which has both stories being far more focused on characters and putting sex scenes more on the side to develop the characters which I hope to keep up in the future. And while I don't plan to fully remove the Koi animations that are already available, I have also been looking into other animation mods as well as custom animations created by Koi creators so there should be more unique ones in the future.
-For the presentation, I can't really do much about that at this point when it comes to the UI. Cause if I changed it too much, it'd be jarring for players who've already gotten this far. So there's not much I can do there. And as for the scenes themselves, I have started using a few scenes made by Koi creators to add a bit of flare here and there, but for the most part I keep things the way they are because like with the UI, it's how things started so while there might be extra detail for a scene or two, they probably won't change that much. However, I hope the improved story I'm working on will make up for it.
-Different outfits would be hard to implement at this stage in the game, so I can't really say if I'd add something like that. But even so, I could potentially add it in the future parts after Part 1 is done but we'll have to see.
I apologize for the game being a bit repetitive, and trust me when I say, I wanna make this game better with each update. It's just that since this is my first game, I'm still learning how to make it all work. And I hope you can be patient with me because just as the game's improving, I am as well (which if you want a good example of my improvements, I'd recommend checking out the Saimin App Overlord Demo I released which is where I really show off my improved story-telling and the UI is slightly different from what I normally use making it more unique) so I appreciate the feedback, and I hope you enjoy us diving further into characters as well as enjoy Act 3 which compared to the other 2 acts which were kinda all over the place, is a massive breath of fresh air in terms of how it's presented, as well as potentially introduces a new ability for our protagonist that will start to help us learn more about what his powers truly are.
With my coding I rely on the If and Elif system for my games since they're easier then the flag in terms of set up and Act 3 goes through a massive overhaul to clean things up. But as for your current situation, I'm a bit stumped and all I can really say is find a previous save where the game isn't soft locked and use the tutorial from there while using the skip button.
Sadly, lowering the times needed to unlock stories would require a complete revamp of each story and point system. However, I am working on changing the day and night cycle making it so you can do more each day. So you can do some parts twice which will let you speed along the story faster.
As for the other thing, does it mean you've already gone into the school, made it toward the class area, and then returned to the hallway? Because that's what starts the cutscene with Fiona.
That's strange. I've run through multiple tests and I've never encounter such an issue. Could you tell me what path of things you did to get to that point? It might make finding the issue easier.
Edit: Also, if you'd rather just be given an idea of where to go, I just uploaded a video tutorial on my Patreon which explains what you need to do when it comes to the gameplay part of this experience. So if you'd like to see how I set it up to work, you can watch that video.
Yeah. That's because I usually copy and paste my code from other projects to save time redoing every line of code but it's still the game advertised, so you don't have to worry about that. Also, I'm glad you like the demo! And I look forward to bringing the full product some time in the future!
Though I also promise to look into this and fix it before the games official release so thank you for bringing it to my attention.
Those would be:
Maki-A girl you find while exploring a small town area in the morning
Maya-A Nun you can speak with during the early day
Fonia-The pole dancer in the apartments top floors
Laika-A girl you encounter in the park in the evening when you first meet her and then every time after that, you can find her in the bottom apartment in the evening
Saki-The news reporter on the beach
Laila-The girl working out in the park
Hoshino-A cashier at the store CrazyVids
The visuals improve from Act 2 Onwards because I switched my style of putting them into the game, but I don't have all the old animations saved so I've decided to leave the Act 1 scenes be. And while it's not ready yet, I'm currently hiring voice actors for the game which will hopefully help with the voice thing you're talking about.
The power system doesn't guide the plot. It's just a sign of showing how strong you're becoming. If you're trying to figure out whether your continuing the plot or not, I recommend checking how many girls you've enthralled. Because the story continues as you enthrall more of the girls at the school and everyone outside (besides Hana) are all a bonus. Which at this time ten or so girls should exist that progress the plot.
For everything you've said here:
1. Those aren't here yet, but they're on the way, don't worry!
2. It might be a bit too late to implement something like that at this stage, but I'll see what I can do.
3. The reason for all that is because of location. Since with the acceptance of Bailey who has narrative purpose, everyone other classmate or the Principal have you moving around a lot. So it's easier to remember an event then to try and explain why we find ourselves in the exact same situation all over again. Where as people like the nun rarely leave their spot, which is the major difference in the characters.
4. I'll definitely consider adding a button both to let you return home immediately as well as an option to skip right to the next day. Look forward to hopefully seeing it next update!
As for the rest, I look forward to showing you how the green haired girl changes the story. And as for the Saki event, it should be there. I'll look into it.
And finally, for the thing with the story mode, that's weird and I'll try and fix it right away. Thank you for letting me know your thoughts and I hope you continue to enjoy Doing Things My Way!


