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RandGameDev

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A member registered Aug 07, 2024 · View creator page →

Creator of

Recent community posts

Thank you!

I never used Godot before but I can't see why not.

Thanks! Im also about to launch a small update with tracer rounds and firing modes if you want to check it out.

Hi! Sorry for the late response. Currently Im making this as an asset for a game template / framework so Im almost finished, just need to improve the code (and add some minor features along the way). I dont really have an ETA since it depends on the free time I get during the day, but Im hoping it wont take much longer for the first version, maybe 2 or 3 months.

Thanks!

Thats awesome! Ive never used the deck myself but Im glad this works well with it. Let me know if any controls need tuning, and thanks for always stopping by!

Completely agree, I’ll probably keep this demo until release and maybe add a level or two after that. As for grenades and rpgs, thats definitely something I'll add. I cant guarantee they will be there at release but I’ll try!

Love to hear it! I'd love to add some game like features like levels and such but I really need to focus on improving the code and mechanics. Also, people keep thinking Im making an actual game, so adding more of those would probably confuse them even more xd

Happy New Year! Im finishing up a new sound system to handle impact sounds and spatial audio and once thats done I’ll probably only improve the code a bit before releasing the first version. 

Thank you for dropping by!

Thanks! It is the old sound of the AWP, but I thought it wasn't powerful enough so I added the Dragunov to reuse it

Thank you as always! Sorry the update took so long, I’ve been very busy and practically didn’t touch the project last month

I didnt really get a chance to work on this much this month, so I havent added it yet. But mobile support is definitely coming (Im assuming you were the one asking about it).

Thank you so much!

Definitely something I’ll try to implement in the future, thanks for the suggestion!

Glad to hear!

Thank you so much as always!

Hi! Do you mean when enemies spawn on top of your gun? If so, I’ll try to add a way to prevent that from happening in the next update

I was going to release a video showcasing the new weapons and playing a bit on the demo but I guess you found out early xd. The movement (running and jumping) still isnt perfect but I wanted to share anyway. Thank you so much for your support, man Ill definitely gift you a free key when this is out!

This literally made my day!!

Thank you so much for sharing. I hope everything goes well and I'll definitely keep an eye out for your project!

Hi! I have never used Godot, but in Unity, after you import the sprite sheet, you need to change it from "Single" to "Multiple." This allows you to select each sprite individually.

It's also a good idea to change it to "Point no filter" and disable compression since this is pixel art.

Let me know if you have any other questions!