Just wanted to applaud how much effort you've clearly put into this game already! There's a lot of fun things in here, and I think the art is super charming. You clearly have big plans for what to do with the game in the future - I see some item crafting, perhaps?
In my career in game development, I've always been taught to make things work quickly, and then make them better over time. One good trick could be to get all the systems you want in the game work (even if just poorly or just one example!) and then see whether you actually need them to make the game fun or better.
If they don't make the game better, it's a good idea to remove them again so you can focus in on the things that do make the game better. If things do make the game better, you keep working on them - and that's where you work to add 'juice' to let the players know how the systems work - like in this famous industry talk.
Whatever you do, keep in mind that the most important thing is to have fun - it seems that won't be a problem for you.