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Rakanishu

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A member registered Oct 31, 2020 · View creator page →

Creator of

Recent community posts

Hollowborn community · Created a new topic Feedbacks

Hey. I have azerty keyboard and it would be nice to customize controls. I can't play properly with WASD.

Also, could you implement cognitive feedback when the player gets hit?

Thanks! Ambiance is great!

Congratulations!

God of Frenzy II is a super good map.

The level design is on point, really creative and variated. The bestiary included in this level gives a whole new experience to the player. It is satisfying and fun to play! I played it with a friend of mine in cooperative and we had so much fun.

This is giving a new angle to Serious Sam classics gameplay and it is a breath of fresh air after having played over and over the original game's bestiary.

Thanks for this, looking forward the future!

Hey. The jam happened in the Serious Sam Classics discord server: https://discord.gg/bMR2sdE

There is a special thread in the server for the jams.

The jam started out on December 11th and the deadline was for December 25th. Mappers had a two weeks to make their stand.

You can find all info in the text files in the download section of this page!

Cheers!

🥳

V1.2 changes:

Rust and Dust:
- added auto saves and co-op support
- added extra enemies on harder difficulties and co-op
- less ammo on serious difficulty
- increased music volume
- increased estimated playtime
- adjusted the giant walker and added more background details
- new cutscene on level start
- added barriers in the final area to prevent enemies from escaping
- new level thumbnail, some NETRICSA images are also updated

Run for Life:
- No changes

What machine do you have?

(1 edit)

Any issue? If yes please report any problem.

V1.1 changes:

Run for Life changes:
- Added triggers on every PlayerMarker to allow skipping through level using cht_iGoToMarker for debug purposes.
- Removed (MP Demo) from the level name to remove confusion and shorten the name.
- Introduced baby mode:
- Firecrackers on the platform on the bottom stage respawn after 15 seconds instead of 5.
- Zorg Commander on the platform on the bottom stage respawns after 10 seconds instead of 5.
- Changed pre-boss armor from +100 to +200 and enabled it on all difficulties.
- Made pre-boss health heal to maximum HP (+200 instead of +50).
- Added +50 health after the Zorg boss.
- Lowered respawn time of health on the final stage from 40 seconds to 20.
- Lowered respawn time of armor on the final stage from 30 seconds to 20.
- Lowered respawn time of ammo on the final stage from 20 seconds to 10.
- Removed Harpies with Kamikazes on the final stage on Serious difficulty. 

Tell us what you think about the map!

Amazing

Best patch ever.

What is your favourite map? Tell me in the comments!

🤯💥

Epic

One of my favourite mods

Nice!

(1 edit)

Not a bad game! Some assets look out of place sadly like the statues and some other objects. Overall I enjoyed it!

(Played on demo 3)

I loved the demo

The design is really on point, so is the ambiance. Sound, level design, bestiary and weaponry wise. Feels good to have french translations as well.

Really looking forward the game to be completed :)

Cheers!

Hey. Sorry I've been quite busy lately. I'm sorry for the inconvenience. Please download this https://www.mediafire.com/file/ahx4ykh4nu2wxov/AMIC.rar/file and extract it in your main Serious Sam directory. The AutoGRO (auto map packer) doesn't automatically pack this Watcher.ecl file for some unknown reasons... Sorry again. Now it should work with what I've mentioned just previously! 

Thank you, Thanadrax!