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Raithias

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A member registered Feb 27, 2017

Recent community posts

Thanks for the heads up frostwood interactive! I'll have to check out the full version!

Short and, sweet just like I like my killers! XD

Yes I saw the new cover art and, I have to say it looks a ton better than what was there before. I think the new cover art stands out and, will attract many more let's players and, gamers to your game! Hope your team continues to keep up the great work!

Midnight is a survival horror game that never ends... until the clock runs out and you poop your pants because you can't find the key!!! XD

I'll admit I didn't think it was going to be that great judging by the cover of the game but, boy was I wrong this is a short and, sweet horror gem that got my heart racing a bit.

I think the game has ups and downs. First off i'd say the bear traps hidden in the field is a nice tough. It's a neat idea you can't see where they are at and, trying to get away from mr.twigs. There are some things that bother me and maybe in future games will be improved on. Mr.twigs isn't scary like at all. He is literally like his name suggests a pair of twigs. This is till fine in well even though I was hoping he would be scary. His jumpscare is  the most lame of all. He just appears no sound effect or scary music really he just appears. It's way too hard of a game you stand still he gets you, run away gets you, maybe have a mechanic that would hinder or, help you beat mr.twigs would be great. Overall it's a decent game and, I wish you success on future projects.

I think you did a great job with this short demo. The only little quip I have is the jumpscares I didn't feel they were dramatic enough. The only thing that really got me was when they cut the power. I enjoyed this a lot though!

I'm really not sure if this is your first game or not either way you did an amazing job! I was really hooked even from the very start. There is a lot of deep story hidden in fourth that makes you want to keep reading and, reading. I didn't realize that over a half an hour went by and, I had to stop the video. I would say more background music is the only thing this is really lacking. I'm also confused as, to the survival horror tag and, maybe even slightly the horror tag but, then again I didn't complete the whole demo yet. Keep up the great work love to see the direction you take this and, other possible games!

A great project but, I really wanted to see more horror aspects. Maybe a couple more intense jumpscares or, near jumpscares. There was a lot of back tracking that I thought had great potential for a moment. Don't get me wrong you did great!

I think i'm going to have to give the first game a play through so I can understand the characters better. The dialouge is interesting my only complaint is there is no background music to fit the theme.

I wouldn't really call this a horror experience maybe some people would and, maybe i'm so messed up with depression and, anxiety now that i'm numb to the horrors of such things.  On to the expression side I think you did a good job winding a story (even though I didn't get through the whole things) all the while seemed to draw inspiration from games like the stanley parable and, some other titles i can't remember right now.

Notes of Obsession is a great game that stands the test of time. You guys produced this 2 years ago!  I've been meaning to play it for about a year but, always put it off. Honestly I thought it was going to be super jumpscarey! I'm glad that even if you get jumpscared and, caught you can still beat the game.

nN

A ten minute or so video of this amazing game!

I actually had several problems playing this game. The audio kept stuttering and, the lady kept getting bugged running into the door. Then I had an issue where the camera wouldn't turn left for awhile. These bugs only happened in the downloaded version when I play the game in browser everything works as, intended. The game is really fun. It got my heart racing as, the fast decision survival horror is a shock. I'd love to see what you would do with a project like  this that wasn't pressed for time for a game jam.

Enjoyed the artwork and the music as, it tied in well with the theme. My honest opinion is that she is a little too eager though. She is just easily excited by all the potential love interests right off the bat. Like I said my own personal opinion but, I thought it was a bit much. Great work though!

I enjoyed your game a lot! It was like a visual novel with characters playing a pokemon go dragonvale mash up!

Very cool and unique idea! Enjoyed your artwork I tend to enjoy smooth lines more than sharp just a personal preference. The music you choose fit each theme nicely. 

One little complaint would be the music being too loud. I'm sure I could adjust it in settings but I chose just to endure it and, i'm sure viewers will just adjust their volume watching it. For let's players will be hard to commentate and, adjust properly. 

I enjoyed each character having their own traits and, quirks. Keep up the great work I'll have to explore your other games!

The part I played so far seems to have quite story rich elements. Enjoyed the art style and, each characters persona. Keep up the good work!

I can't believe you made this in a day. You did such a great job. I think maybe like you said there are some bugs but, it doesn't take away from the gameplay. Very atmospheric and, the monster was truly menacing! Look forward to playing Run 2!

I'm not going to lie at, first I thought here we go again another PT remake. Not that any of those games have been bad that I remember it's just there wasn't anything that made them unique or, dynamic. After the first loop I knew it was getting good. I can see why a lot of people want more of your style of PT. I really thought it was great in length and, I didn't know I could keep going  just a bit more where I stopped. Looking forward to any future games you may develop!

Thank you for the birthday wishes and, sorry for the very late reply as i've been sick and unable to do much. I thought I saw in the description that some things were randomized it's just my luck I didn't get any scare factor things. I may come back to this in the future and, see if a second play through would yield any different results. I will have to keep tuned to your work. Much success in your future developments!

I thought this was short but, it turned out to be way longer than what I thought it was going to be. Nothing to scary won't have any spoilers in the comment. You did great though and, I think it's a nice tribute to PT games and, the SCP.!

Saucy Suitors is a great visual novel. I enjoyed the art style you made this in as, well as the music chosen for each scene. I feel Piper is relatable to a lot of people myself included!

I have quality headphones but, much of the time I couldn't hear his footsteps. Not sure if settings got messed up or, what!  Made for an interesting game as, he would pop out of nowhere I was quite literally fumbling in the dark! Great game keep up the good work!

Bringing back the old snes jrpg feels on me! I love the story that has been built up in my play through of your game! The dynamic tone is set well. I also thought the sprite modeling was wonderful. What takes Junkdogs over the top is the BGM. I noticed sounds and, sights that pay ode to other jrpgs such as, the sound of the doors like chrono trigger and, the save points looking like final fantasy. The demo was amazing can't wait for the full release.

The outcome of my investigation is that she is a russian sleeper agent? Some guy in a weird suit comes up to her at the end. My thoughts on the game make me feel that she is delusional though. That maybe she was traumatized by Johan so much that she begins to feel like her skeleton isn't her own. Making up this story in her mind that she is a sleeper agent Her delusion is so deep that she 100 percent believes it's real. She operates on herself to cope with the mental abuse she has been put through by Johan. This is only my theory as, what is told by her about Johan is vague.  On a side note I see you are the developer of supercontient LTD! I enjoyed that game so much when I played it over a year ago. Even though I didn't beat it I enjoyed playing it. I"m sure we have both grown so much as let's player and, developer in that time. Keep on creating can't wait to see what will be next!

Do you have other projects besides this? I feel like i've played a couple games similar to this not the story or anything just the dynamic. If not keep at it you are really good with this genre of game. Maybe if the watch puzzle wasn't so hard though I got stuck!

I thought your name seemed familiar as, you were the creator of bedtime blues! Not sure why you took that game down as, it was very enjoyable.  I could see they both have similar play styles and, maybe even stories in a way. It seems like you took your knowledge of bedtime blues and, applied it to this game to make an, even better game.  Although I enjoyed this game as, much or if not more than that understanding the controls and, mechanics of this game was way harder it seems I wasn't alone in this seeing previous comments. I don't think the "tutorial" gave a good enough instruction on what to do. Also I agree with another on not being able to find the closet am I blind? haha  Hopefully in the future if you release another game you don't take this one down as, I mentioned bedtime blues was a great game.

I thought the deer was going to spice up the horror element. I didn't really consider this a horror game. I did play it i'd say really safe though and, maybe the other options would have led down worse paths. The style you chose was interesting to have it like an undertale text box dialogue.  Some might not enjoy the minimalist approach you have chosen though. I think it sets it apart from other VN's in my opinion.

I remember a long time ago playing Yurei Station. The art style blew me away as, does this game. I do have to say the story of this game is way deeper and, I was hooked about the mystery of it all.  

First off I'd like to say the whole premise and, story line was great and, thought out.  There needs to be more saw inspired games in my opinion. I hope you make another game like this. With those praises aside I do want to mention some flaws to this game. The text outside the screen I really didn't know it could be fixed by resolution change until I saw you commented on another video. Sucks that I missed dialogue because of that. Some text when they were in the car on the way to the cabin went to fast for me to narrate. I did the games out of sequence and, it left it really akward instead of things going in order. Also speaking of the games  the controls were unclear to me maybe i'm just not that bright but, I was stumped what to do in most cases. I'm not bashing your game at all. I think with the kinks worked out this would be quite the masterpiece!


Hello Watercress not sure if you remember me as, it's been a really long time since we talked.  I let's played your game our home a long time ago and, tried to support your game ahh my girlfriend is a demon. I also let's played  a story from cautionary tale on my second channel. I have now let's played some of your current title on said second channel Late Night Gaming. I will always try to support your games and, I hope this  title does well for maximum monster month 2. If you ever make a horror visual novel that has big creepy elements I would love to let's play it on my main channel.  Wish you all the best as always!

-Raithias

Your game has a big puppet combo feel to it. Not sure if you are a fan of their work. I don't mean it as, an insult I think you made an amazing game.  The peeping through the door was very unique of you and, gave so much suspense. It shot my anxiety through the roof. I would like to think George would be proud of this game you created. Keep up the good work!

The Reck is a great game! I had my doubts at first to be honest the visuals sometimes kill it for me.  The game does have a good atmospheric presence and The Reck did get the jump on me good the 2nd time around. While on the subject why is he called the Reck and, not The Wreck? Keep up the good work!

A great game that I have been meaning to play for a very long time. Sucks that no music was provided for this game as, playing quiet and, i'm sure watching quiet takes from the story that is being conveyed here. Great work was done by the characters who you really get drawn in by. Speaking of drawing the art work is well done and, neatly polished. Hope that one day the full game does get released along with audio for it.

Thanks for making this game. I kind of ripped on it at first with the description and, the way it was playing. I'm glad by the end it was all in good fun. You sure showed me :)

I enjoyed the comic book style visual novel. It was very refreshing and, unique you made a  story like this! It's interesting to put yourself in the shoes of Syd and, try to understand a moral grey area.

Hello TeamANPIM! You made such a wonderful game that, I was hooked the minute I started playing it. You put so much emotion into these two girls that it has the player get drawn in. The art style you chose for this game is soft yet, refined. I just wanted to let's play the whole thing in one go but, I know most viewers won't sit through a long let's play! This game now makes me eager to try your other titles. It's a shame I didn't find you sooner!

Hello Phantom, I was happy to see you release a remake to midnight shift. I had such fun last year with midnight shift and even more so with Urbex. One thing I do want to note is that original mode is broken. I tried to play it and, as soon as, I go through the door it's pitch black. I thought it was my settings so changed them and still same things. Extended works just fine and, it seems everybody is choosing that option over original anyways. Just thought I would give you a heads up. I enjoyed the warehouse maze it felt more mazey than the first one!

I really enjoyed the narrative and, atmospheric game you made. The suspense built up nicely! I really thought 2 things were going to happen. One of which was running away from Isabelle in a survival horror type game. Two the use of the candle playing a way bigger role in your game as, it was mentioned with big emphasis that a candle would be needed. The one part kind of required it to really set the tone of the one scene. Not sure if the candle is required or not? I'm actually really glad this wasn't a survival horror game. Like I mentioned you did a great job with the story and, keeping the player hooked from start to finish. I really drug out your short game by making sure a candle was in my hand whenever possible! :P

Enjoyed your art style and, 4th wall breaking narrative. The BGM fit well with the game but, was pretty loud. If I played this on my main channel without adjusting sounds I would have been drowned out! I founds it interesting you put yourself in the game as, the vampire ;) I'm sure most missed that part. I really wanted to go down the nurse path but, I figured that was usually the most chosen option.