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Raiom

5
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A member registered Aug 04, 2016

Recent community posts

True, to add to both this and Overload's suggestion, the whole amputation process could be based on limb damage. It could cause limb damage throughout the cutting process, and instead of it "saving the progress" in case of an interruption, you are allowed to instead swing the cutting item faster during the amputation based on current limb damage, therefore preserving the whole aspect of the amputation minigame, technically saving progress, and also making it easier to amputate already severely damaged limbs.

That's really nice of you to say man, and I agree, this game is extremely well thought out, it's insanely good, and it's clear that it's development is driven by passion. Let's spread the word!

Do you have the latest version of the game? The Material Pouch was buffed in regards to maximum individual item weight, you can put foliage and a bunch of other helpful things in there now.

I used to think so too, but then I realized you can craft pretty much anything you need to save or complete a run. 

The first real key thing here is understanding how to properly manage weight so you can actually haul all materials you need for crafting. The Material Pouch, as Overload53 mentioned, is really helpful in that regard. But also increasing your strength and resilience by min maxing carry weight and using residual energy through exercise before sleeping is important.

Secondly, when you start remembering what types of items you need for certain recipes, it's easier to recognize when you are in a situation or place where you can quickly gather everything you need to craft something useful.

Generally just try to use the crafting system just because it's there for now, and with time you will get the hang of it and see how crazy good it actually is.

hey, this game is EPIC, what do you think about a multiplayer?