Thank you and I must say that my experience with Easel is good, and by far the most easy language to make a game with because of the Tutorials and many built-in tools that has help me a lot in developing this game. Kudos to you! And thanks for playing :D
RainmooSky
Creator of
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Oof, should have done more testing, but I spend the most on making boss fight in last hours xD
Thanks for playing!
Edit: I just noticed you didn't fall out of map actually, what happened really was you went off the screen and you died in that area. This should have a game over screen but I did not able to put them on. It is not possible to flew outside of screen, as you will be teleport to the opposite side (maybe, hehe).
Hello sammieeemma, thanks for the feedback! I suppose the game is indeed harder than I though, I might gonna try balancing the game difficulties. For the bomb, it is working, unfortunately I didn't make the effects to show the bomb exploded, I should give more description about the mechanics. Have a good day!
Hi Decalierce, thanks for playing and commenting! To win the game is easy, you just need to move your character to all tiles available and if all tiles has been claimed with your color, you win! But of course it is harder when the enemy is going to keep moving on board, that is why you are able to push the enemy outside to board and get that chance to get all tiles with your color! I also want to add that push and bomb can stun the enemy.
Also thanks for giving suggestion! As I was working this game, co-op would easier to work with rather than implementing AI but I choose to add for single player first. This is also my first time to make an AI based on tutorials I saw, hence the AI might has some problems and harder to deal with (in fact you getting lose is probably harder than winning). Talking about end state, I do have added the state which you can get if you win or lose the game.
Once again, thank you.


