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Rain101

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A member registered Apr 27, 2022 · View creator page →

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Seems to also have an issue with the Rage state where the game will return an error message on that unit's turn. 

I've also noticed that sometimes a unit will try to get to a tile that is unreachable due to being bodyblocked by an enemy or ally. If it is an ally that is set to autobattle, I can mash cancel and get the command window to pop up so I can end their turn. For enemies, they walk back and forth infinitely trying to path to the unreachable tile, softlocking the game. 

Third, and this is a small quibble, but the UI seems to be locked at a fixed resolution. I have a game running in 720 and the UI extends past the boundaries of the screen and some of the UI elements are cut off. Is the plugin built for 1080, or is it supposed to scale to the user-defined resolution, but isn't? 

Thanks :) 

Synrec, I'm using your plugin for a game I'm making and I am so very grateful for your work on this. It's exactly what I was hoping it would be. 

I do have a couple questions for you:

1) the "Suction" parameter does not seem to be working. I have tried setting it to all manner of numbers to get it to pull units, all to no avail. Knockback works just fine, so I am curious if there's something borked in it or if I'm just using it wrong. I have an ability set to <TBS Suction: 2> and it doesn't pull the targeted unit.

2) I am seeing inconsistency in terms of targets effected by an AOE attack, and targets outside of the marked area of effect being impacted. I have an ability with the parameters

<TBS Attack Pattern: square>

<TBS Attack Range: 3>

<Damage Area: 2>

and it will often not hit all enemies within the square, but will hit enemies just on the periphery of the square. 

3) I have had a couple skills set to charm or confuse an enemy, and in both cases, when the enemy unit's turn comes up, I get an error message. "TypeError: Cannot read property of '0' undefined" which crashes the game.

I haven't tested every state to see if it returns this error, but poison, stun, and dead states do not return this error. 

Thanks for your time, attention, and hard work on this plugin!