Breast growth would be great ^w^ But as you mentioned it can get a bit wonky at certain belly sizes, but if it is possible to even an extent, then I'd love to see it ^w^ maybe have it tied to the pregnancy mechanic
RagnaBlade
Recent community posts
I shall indeed enjoy the rest of Born to Breed ^w^
Also one of the reasons I brought up Egg-Layers in particular is that could also be something we could see in a future project :3 the aspect of the Unfertilized egg could allow for some fun content surrounding that as well :3 and to be sure I also enjoy the journey as much as I do the end of it ^w^ There are a couple Japanese made Hentai games that use a developing pregnancy of the Central Protagonists partner as the basis, though these tend to be more wholesome games with some sex in them rather than having sex for sex' sake, so I know the concept is proven, but as to whether or not you'd find that to serve as a solid Skeleton to build a fun narrative structure off of would be up to your consideration, though I can see that as something that could work if the narrative focus remains on the MC and a singular partner like in Benefitship, or if that would only serve as a limiting factor.
The Idea for This pregnancy piece would take the general Idea of "What if egg layers laid a clutch of unfertilized eggs every month or 2 with fertilized clutches taking longer" This way we'd have a basis for having characters with big swollen bellies in a way that wouldn't be too big a stretch, mostly if it's a common thing in the setting, so that way wither you go the Born to Breed/Sci-Futa route or the Benefitship route in terms of how many girls the Central Protagonist gets with, it'd still be a common scene to see in the setting to not need to think too hard on relationship dynamics that would be believable if what you and/or the player just wants to see a lot of swollen bellies >w<
And I figured that was the reason >w<' with the level of detail in the art and animations along with the voice work, more may have had to have been sacrificed were the original plan implemented to keep to whatever budget or time constraint you set for yourself so that the game would come out when it did. And I can see how trying to stretch the stories timeline over the span of 7-9 months for even just one of the girls would have been a narrative nightmare especially if the events of the story are time sensitive to where the wait wouldn't make sense. And I'll have to see how it ends before I say "well there's always a sequel" as that depends on if the ending to the first game would allow for the possibility as well as if there'd be enough context to form a solid narrative around, So I won't suggest that.
And I'm heavily considering it, if the first one has a Demo then I'll go nab that and give it a look-see to see if the single pairing will bring enough variety in content for me to consider the purchase, chances are I might just buy it anyway to support you, but as to how much I'll play it I'll have to see as currently the main appeal of Born to Breed and, by the looks so far, Sci-Futa is it's cast of characters that the Central Protagonist can get with. But I have faith in your skills as a writer to make the single pairing really enjoyable and make me want to keep coming back for more 6w^
Oh for sure ^w^ Not wanting you to drop your current project >w<' I might give Benefitship a took-see in a bit, but for now let's see what I can say on the points you brought up :3
1. That's not silly at all, Honestly It's not only refreshing, but also makes the sex scenes more impactful as there is meaning, purpose, and Context surrounding it on top of it having story significance in the sense that it's mentioned to have happened at least once, or is brought up more than that when it might help another character out. Yeah I can see that, though in Born to Breeds case the concept of the Permalust would have served as a logical reasoning, and if character relationship dynamics are established with the Central Protagonist present and aware and with all parties in agreement, then It shouldn't be that much of a leap personally xp
2. Yeah~ Time Management is really important, especially to prevent yourself from burning out or getting sick, so that's a point I completely agree on.
3. That... yeah... in addition to the above, finding someone who won't make the process even more taxing, as well as finding someone willing to draw a consistent style in time and on time would indeed be the most strenuous aspect.
As for the last bit, I do have some Ideas how it might work, and can tell you about them, Workshop them a bit I guess >w< then maybe it might become something much farther down the line if you think the Idea is feasible and/or doable with the 3 points taken into account :3
After I'm done with Born to Breed I might get Sci-Futa when money allows, which shouldn't be too long given the price, I'm just hoping that sale doesn't end 'on'' the 5th but if it does then I'll get it on the 9th >w<
on a side note going back to what we were talking about earlier, knowing what you do now with these games under your belt, would making a Pregnancy themed game be possible? something like Sci-Futa or Born to Breed, but with Pregnancy being the central focus if other aspects of the story were what made it unfeasible in the past? or what were the factors involved that made you take it out of Born to Breed? "scope" wouldn't be the right word for me, but I can see that it would have made the game a fair bit longer were it implemented into Born to Breed, so time constraints and/or Budgeting would have made the project take far longer than you would have wanted, to say nothing of the VA's and the additional work they'd have to do...
Playing the demo and it's pretty Beefy. Though I am curious as to what the current version (as of my posting this) contains, as while I have not yet reached the point where the Demo content ends story wise, it feels like the story is complete, though I may still get stopped before the final area so who knows. I am looking forward to seeing what else gets added from now till completion :3
I have a couple, First being where and how do you get eggs? I've only ever seen one in my entire playthrough. Second being if there is a point to going over 100% population on a planet, cause you getting the Life Juice seems to be the main if not the only reason you'd do that. There is the Item that grows your characters mass, or maxes out their current mass, but I don't know if the percentage influences that at all.
well then I know what I must do >w< cause I genuinely love your gifs and animations, and MMA as a whole is fun to just wander around in, FoE is a fun collection of minigames that has some lewd pictures as a reward :3 So as you said, if I 'really' want FutaMC's to be in these games then I gotta put my money where my mouth is >w<'
Yeah... well maybe in another project that isn't tied to that one the starting gender can be optional with a gender swap item or spell added for those that want it. if we're talking about new projects (which won't be for another few years I'd imagine) maybe a futa option for female characters would also be neat, though I'm not 100% on just how much work that'd be... but it's nice to think about for the future I suppose. looking forward to the current project, the hellhound one, which I wonder if it's going to be a big game like Academy or a smaller game like Futas of Eden.
I do wish you could choose your players gender right from the start and not have to rely on a bracelet you get after the intro to do so, I mean everything's there for it, just needs an option, though that 'would' probably require new animations with the succubus at the start... that aside, I do hope the option does get added for players who don't want their characters 'canon' gender to be male.
I was going to ask if there would be plans for having an intersex option for the girls in their sex scenes, bu~t looking at some of the screenshots on the right (I haven't played the game yet, but that's on my to do list for today >w<) it might be a bit too much for some of these scenes. That and it would also be up to if the Dev would even want that as an option in the game >w<'
I appreciate it ^w^ but if it turns out to be too much trouble then don't stress too hard on it <:3 one system I am curious about though would be incorporating that heart meter thing from the Idle game to act as an arousal gauge of sorts, basically have it go up slowly over the course of the scene and then when it fills it could act in much the same way as it does in the idle game where it leads to an auto climax. though making that a togglable option would be great for those who may or may not wish to use it during any of their runs :3
will do, thanks a ton ^w^ just gets a bit tedious having to keep dragging and dropping them back to work, even more so when they just leave, I have the chapel so I'm working on making sure the chances of them wanting to skip are a lot lower, at least I 'think' that's what it does. I also have the academy, but I don't really have the gold spare to spend refreshing the lessons till I get the one I want