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Raghin

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A member registered Mar 21, 2020 · View creator page →

Recent community posts

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On the "Slug" card that showcases what it could look like, there is an awesome looking little brick that he is standing on. Am I blind or is it not in the downloads?? Could you add more little platforms like this for them to stand on?

Also could you include a file where each sprite is separated from the sheet? 

Looks lovely, are the water elements + ships static or do they have animated sprites of any kind?

The numbers & icons, basically all the parts that would be used to make the card itself. Card front & back, numbers, house icons, back pattern each as an individual sprite. This lets us customize the cards further if we don't want the default, and easily mess with things like colour, positioning etc.

Thanks for responding!

Could you also add empty cards and the components? I like the style but wanted to use this for something other than a standard number card game.

Those definitely look good will give them a follow, though until shimochi does fantasy your portraits are closer to what I am seeking. Seeing the dragon portrait packs with speaking, blinking and / or eye gleaming would be amazing for example. 

I am loving each of the insane number of uploads you have been doing recently!

Would you consider updating many of these portrait packs to have simple mouth and blink frames sometime in the future? 

An example: Shining Force Portraits https://www.spriters-resource.com/fullview/15421/

I think this looks phenomenal. I peeked at your other artwork with "Dark Fantasy" and I think this is a good middle ground style between that and the Light art style of the Goblin. It kind of reminds me of some of the "Shadow" heartless in kingdom hearts for some reason. Very nice.

These actually look fantastic as meteorites or asteroids! Buying to use with my current space project.

Do you think you could update the pack by nabbing the gemstone bits off of the sprites you made into a few small chunks of crystal assets? I think that's the only thing this is actually missing to make it better as a whole, as they could be used as icons for other games in inventory, and chunks of crystal for mine that the player has to collect when breaking the asteroids.

This looks phenomenal, sadly don't have anything solid to use for at the moment. Looking forward to if you do add side and back views but I totally get adding over 100 units with 4 directions being a large project.

So I was working on an idea for a Galaga game, found some neat goblin assets for a different genre of game and thought "would be funny to have space goblins".

I didn't actually expect to find an art style of ship that would match Lol. Fantastic work. My imagination definitely "ran wild" with this. If I make it that far into development, definitely coming back for this.

Really loving the variety and design of these interior's and dungeons! Any plans to make town area's or overworlds to match?

Love this, any plans for different race sprite packs? Amazing variety in here.

When you update them with animations, consider adding versions without the black outline too. This style is fairly compatible with lyaseek assets like steven said and the value of meshing styles is immeasurable. Looking forward to whatever else you release!

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Fairly Charming. Not sure what I'd use them for yet but this and your high fantasy set have me following your content.

Do you have any plans on expand on these platformer tile packs? I adore the style but can't find any buildings to match sadly.

It looks like you forgot to include plain water tiles in the 16x16 folder. Had to go digging in the RPG maker folder. Correct me if I'm blind.

I love it but looking for this kinda stuff in 32 & 64.

Really like the style. Do you intend to add a single attack animation to all of these CRPG characters? Or are these supposed to be just the encounter sprites?

Are you still working on anything? I had previously been considering joining your patreon until I noticed you hadn't posted anything in it since 2022.

Thanks!

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So I'm looking at this and it's raising a very important question for me. Would these look good in a pixel platformer as they are or would it probably be best to only use them for their intended topdown? I do want to be using them for topdown too, but if they would also pass as nice pixel crops on a platformer as well that would be gold. 
Example platformer tileset: https://electriclemon.itch.io/platformer-tileset-pinefields

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The most immediate reference for farm gathering I could find is the crop pull animation found here (https://seliel-the-shaper.itch.io/character-base). I was kind of envisioning something like the little arm swipes or plucks repeatedly towards the object in question, maybe even holding a basket if you want to go full in.

A bow + animation would also be appreciated. (I see above you already mentioned spellcasting in future ^.^ excited when you do). 

Thanks for quick response too! I just bought your enemies pack when I saw that it also had good animations attached, alongside the cave pack (more for the harvestable rocks). Would be great if you ever expand on crop harvestables in your village pack as well.

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Hi, I got this asset a while back and haven't had the chance to examine it yet, but with the existing animations are we able to make it look like they are gathering? (Like from tree's and ground objects / harvesting crops). Would you consider making a dedicated animation for it if not?

Is the code for that project abandoned too? Functionally wise, it's actually got a lot of similar features to something I was going to do for some of my future games. Are you selling that somewhere / is it available?

Brah, this is phenomenal. Gonna bookmark this as this honestly is highly satisfying work. I will probably use as a starting point for art in one of my projects, and if you ever expand on this top down style in the future would definitely buy and using as the core style overall. Gorgeous.

I just wanted to say how deeply I appreciate this quality piece of work. I have only experienced one animated art piece that gave me tingles like this and it was by Mark Ferrari (Living Worlds). This and the free pixel space asset generator are phenomenal. I am working on another project at present but 110% want to use these amazing pieces in the space junker game I want to make.

Could you add unattached projectiles to your various asset packs? (Arrows, throwing axes, etc). I noticed you had a bonus spellcast in undead pack but not a simple projectile sprite for the skele archer (presuming other packs are same).

Love all your assets, high quality and affordable. Will definitely credit you (and mass purchase) if I manage to get a proper project rolling with your stuff.

Major army decimating bug discovered! 

When using Training Grounds, if you leave your units inside the exchange window and open town, hero window, clues or spellbook they disappear! (took the time to confirm this, check other windows players might open too. Might be a good idea to never ACTUALLY remove units from the army until an exchange is made in any format). plz fix.

Thankfully my last save wasn't too far back.

Looking forward to official release tomorrow.